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MeowMia

98
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3
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8
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5
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A member registered Apr 24, 2021 · View creator page →

Creator of

Recent community posts

Sort the court is an incredible game, played it years ago and it was part of the inspiration for this too! Thanks for playing my game!

Thanks for playing! It's great that you did multiple playthroughs, I really appreciate that! The final choice is an act of temptation, gain "clues" which, during the game, actively make the experience worse (or more interesting if you'd like to look at it that way), or you can do nothing. Doing nothing is always seen as a boring option for players, but it's the ideal choice for your village here! I'd like to revisit the way I handle this ending in a post-jam build to make my intentions clearer, for example changing clues to a negative where they've been advertised as a positive throughout, or giving an animation of sorts depending on the choice. 

Anyways, I'm rambling, thanks for playing! 

Thanks for playing! Yeah the issue with accidentally selecting choices has come up a few times, so it's a priority for a post-jam build!

That's a great score! Thanks for playing!

Oh my god thank you so much for making a video and giving such great feedback! I'll take a lot of this into consideration for my post-jam build, especially that full screen issue (I never played in full screen and honestly forgot to test it haha). It was fun seeing how you reacted to the choices and the endings! Again, thank you for playing!

Haha, could have done way worse (I've seen as low as ~-3000). Thanks for playing!

As with other commenters, I think the default text speed is a bit too slow, and being told to speed it up with spacebar would have helped this (I pressed spacebar, but I assumed it would skip to the end of that line). Despite that, lovely narrative and I'm curious to see how many different endings there are!

Wow, I loved all the minigames in this. I had a difficult time with the stabilising one (the green bar staying within the arrows) but the game didn't feel too easy or too hard at all! 

This was so fun, reminds me of the older flash games. The "up as down" sections were a tad tedious, but I really loved the explosion and teleport!

Thanks for playing! You can actually skip the dialogue by pressing spacebar! I didn't tell the player directly, but the villagers will sometimes tell you bits like that when you click them :)

Thanks for playing and giving my game a second playthrough!

Thanks for playing! There are 5 endings in total, based on score and whether or not you made it through all the tasks with your population intact. I'm so happy you noticed the effects with the clues! A lot of people got the ending and didn't notice at all haha

Thanks for playing! Yeah the clues are indeed part of the Noia ending. Players always think there's a mystery to be solved and will seek it out to their own detriment, which, in this case, means you doom your village and go insane continuing to search for clues...

Your score is actually really good for that ending! Clues apply a score penalty so you'd actually expect a much lower score here. Good job! 

Thank you for playing! It means a lot to hear that you'd like to see more, I might make a post-jam build and see if I can take it any further after that

Thank you so much for playing! The accidental villager clicking has been brought up a few times, so maybe in a post-jam build I'll aim to fix that! I'd love to improve the village art, especially given I added the houses and lighting right at the end haha. 

Again, thank you for playing and thank you for this amazing comment! 

I'm bad at these sorts of puzzles, but I had a great time! The artwork is awesome and I love the attention to detail where he de-ages. Had an issue where he was glitching about a little between moves, especially if moving quickly, and the music didn't loop properly, but those are things that could easily be looked at in a post-jam build!

I think Onda and his entire world hates me, and that goes both ways. At first I appreciated his silly little dance, but now I am seething with hatred towards this creature. 

But seriously, good game!

This game is surprisingly very difficult! My best score was 33 after quite a few attempts

I felt bad for punching the dog, how could you make me do this. Fun game and a cool take on the theme!

I was told to give my fingies a break, but I'm using my fingies to write this comment so HA I WIN. Anyways, awesome idea to have a community game in this jam and a fun interpretation of the theme. There is definitely no other game like this here!

The risk/reward in this game is done incredibly well! I lost my first attempt because I'd spent all my time in the shop. The fire enemies were a bit annoying to get into spell areas, but that's probably a skill issue on my behalf. Good job!

"Honk Shoo Mimimi", poor guy just wants to sleep. This was a fun puzzle game, and I loved all the item interactions (I went the extra mile to use the broom to clean the spillages not in his path, anything for the Count). Good job!

Oh my god haha, yep the sounds were recorded and edited by me (minus the few that are in the games description!). Thanks for playing!

I had the timer cranked up to about 2 and a half hours, then got the super rare that reset back to 15 minutes and suddenly I'd won!

This is the kind of game you'd play over and over just to see what crazy synergies you can put together, and I love it!


There's something so satisfying about taking the bullet from mid air, walking away, then walking back up to the guards to taunt them. Even if it was to my detriment, I did this to every guard, every time! The game demonstrates the core mechanic very well, and it would be nice to see a continuation!

Haha, the sound effects not listed in the description were all made by me. Glad you noticed the UI haha, it's a subtle detail that gets progressively worse the more clues you acquired! Thanks for playing

Oh my god you were 39 points away from a bad ending! Congrats on surviving and thanks for playing!

Wow, I had completely forgotten how to use a terminal as soon as I opened the game, but this was a great experience. I got as far as getting into someone's account, which was pretty cool. I'll have to revisit this sometime to try again for the ending!

A fun interpretation of the theme and a solid game. There were a few words like "SIX" that I attempted but did not count as words, but this is a classic problem in most word games! 

I love the concept, but the game moved a bit too quickly for me! I never got to see the tiles drop because I'd either won or lost in that timespan. Still, good job!

This was a really cool idea and I enjoyed trying to figure out who was lying. One issue was that the music didn't seem to loop, so my second attempt had no music, but otherwise a very smooth experience

Wow, the music and sound was a perfect mix for the narrative. I found myself getting really involved with the story, hoping I wasn't making the wrong decisions the whole way. I knew bits and pieces from the original, which did lead me to the good ending first try, but I still doubted myself right until the end!

This game is absolutely packed with juice. I went to the hub first before hitting play and I enjoyed having a lil look around. The danger zone is a welcome addition, letting us gamers reset/skip ahead, and tying some of the settings to the gameplay is very cool! Good job

Nope, no bias whatsoever lol. Thanks for the comment

Played, died immediately. Played again, died again. Played some more and found myself moving to the beat of the music, which let me get to 41 before the L homed in on me! It's good simple fun, and the variance in movement between letters was awesome

Thanks for giving it a go!

Thanks for playing! I didn't actually notice the dialogue error until just now, thanks for pointing it out!

I'm glad you had a good time! I loved playing your game too haha, I'll have to see if anyone beat my rank later

Somehow I've never played Frostpunk, so I'll have to check that out! Thank you for playing!

Thank you for playing! 

The clues are a red herring. All they really do is decrease your score and trigger "Noia effects". If you get enough of them, it leads to a different ending