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Scaling for the screens were a bit broken (another commenter thought it was just them, but I had this issue too), and, although you warned about the lag in the game description, it still made too much of a difference for me to enjoy the game the way you may have intended it. From what I was able to play, I think this is a cool concept, scaring characters with fireworks. It is very arcade-like and I would like to come back to this once the main bugs have been fixed!

Scaling issue screenshot: