Amazing character design btw
Recent community posts
Ok here I am, i finally have enough time to comment.
First, the art is great, so great. I love it and have so many potentials. I was worried at first I'm not going to lie when I saw the characters design for the first time. They were all pasty white and looked straigh out of a 2000 emo concept art but thanksfully your writing is more self-aware than that.
The characters are lovely and in a few seconds, we actually got to connect with them and those bubble help a lot in addition to bring some originality to the visual novel format. I really liked it, and i don't know if, like Freak quency you spend all of the good scene and fluid animation on the demo, even though since Amplitude we can safely say we are long past freak-quency at this point, lmao.
The algorithm also really make me curious, as every choices made in one file affects another and the pov shift do bring a real interest in the characters, and help a lot because if we have favorite, we can experience their inner thoughts vs their exterior impression which is a concept that Visual Novel, despite being the perfect medium for this type of shift, never truly used or really experiment with that so I'm happy about it. Also, the art. Did I mention the art? I love the art style.
But here is for te bad. So... The glitter are lovely and hilarious but not that well done. Same goes for the font inside the bubble, it's only a demo so I know you might come up with something better but it don't look that great and like the satisfying perfect justify of comic dialogue. As for the glitter, they would be prettier outside of the bubble, surronding it. It might be more complicated but i think the effect would be nicer. As for another flaw... it's not a flow. But another subject altogheter:
It's time for nitpicking. The aditionnal sex scene are ... very pretty and very erotic. Well drawn and when I thought about them for a second I realize they were all depiction of one night stand on way of another but the issue is that i don't really connect the dots because of the pink color. Pink is sweet sweet color, whose coding might not fit the scene. Sure, pink does reflect erotism and sensuality, but it's also synonymous with sweetness, care, innocent, joy and mostly love. And if you do use this shading on scene that are about love, this would add the impact greater in my opinion as the colors would say "it's sincere" the way the script or anything else might not. As for color that evoke more the idea of one night stand, emerald green is a pretty good color. It evoked desir, selfishess, greed, craving and satisfaction as well as preciousness, fantasy and beauty but those last three might be a far scretche.
Also, the music is as always great. I don't know how come you just managed to get the right song for the right moment. You said before those songs were free but we could swear that the music were designed for the moment, it's amazing. You're really good at getting a mood right an amplify it.
Well, I don't know if by april or may i will have enough ressources to help the kickstarter but i will share it as much as possible. Good luck and keep on doing you.
You're doing amazing sweetie.
... I ha to write a comment as fast as i could. It's good, it's so good and so fresh.
There more writing to come but i want to play all the routes first and every choices but ... omg. This is so good <333333333
The game is really fun and compelling but the main problem is probably the fact that it's so short, especially when the first time reference is the game is "a year, something", this set in the player head that we will get a really long game but it's only two months ... So I don't know if the game really an additionnal month to work or if it's just this phrase that is way too misleading.
But the game is really good, the routes are all very engaging, and the artwork is absolutely gorgeous. The map is awesome, the music is awesome - although this little click whenever we're near a click point is very annoying, just put it whenever we actually click on something. Btw, the music is always so good and fitting in your game. Freak-quency music is probally the only indie game where I let the music play instead of listening it and put my own playlist instead, lmao, same goes for Amplitude. This game is also way more challenging than FQ. At first it took me a little aback but then it really made me want to binge playing it again and again. Great.
If I had some critics to say is that ... On your art maybe. Don't get me wrong, I really like and it's very well put, but after seeing your last character design, something just appears clear : you kinda do your character all the same. Sure, not to the point where the character design is totaly homogenous, actually it so good that after seing a character once, you remember them and can easily distinct them from one another. But it's a bit of a disney effect where you have the impression after sometimes you only have to strip the characters for the differences to disappears too. So you could get better by giving them different body type, complexion and beauty type - give some visible scar or disability. This will not only really stop you from repeating yourself designwise but also bring a wider audience to your game.
Also, you have a game about super power ... This is truly the most suggestion-like of all suggestion since it's really facultatif but ... maybe just add some rpg part would really make it more interesing and add more importance to stats ? Also, bring once again a wider audience cuz ... my god, who would like to battle with a power like drawing or imagination ? You have an awesome possible gameplay right here, like the more comics you read the more attacks, the more crazy design you can make to win or finish a relationship route and it gets you like a muse = a super fighter. Idk, like i say, crazy lot of possibilities here. But it's always a proposition, I'm aware that it will probably a totaly new set of skill for you guys and sometimes you just don't have the means to do so. So it's cool, you guys have already the talent necessary to make very good games and you prove it twice already.
Keep on the good work.
So I'll try to keep my comment short, because everything has already been said but I do say try for a reason, since your game is amazing and I can't stop thinking abou this!
So first, I got to congratulate you guys for simply ... Having a really catchy story, design and story-teasing. It's been such a long time since the last time I actually check an otome game for its story rather for an original gameplaying, yet despite having a very basic nonetheless efficient gameplay ... The story you seem to wanted to tell just seems to good for me to keep on scrowling down without downloading it.
And boy those 1Go of downloading were just worthy of every second!
Just, to think that a free game would be that good absolutely blow my mind and put in such awe, you guys are wonderfull. Through the whole story, everyline, piece of dialogue, backgrounds, character design, spirits and so on (except the music but it was free and it was off for a bit, so it's not that much of a damage), just all of this were perfect and I wonder how I could not bring myself to cry some scenes.
Most of all, I have to congratulate you on Lucette or whatever character because this is good character immersion. Lucette, from an outsider eye would be a such a pestt, yet you made her likeable to the player, and make us root for her, and defend the cruelness that she was victim off despite her wrongs. I would have never though for a second I would feel so betrayed and angry at the whole world just from playing a character with those priorly said feeling, however you manage to create this feeling. I feel betrayed, angry, bitter, confuse and desesperate with the character, and this through all of the routes (except with Rod one because... Well I didn't like him as a character and even less as a love interest, also he was fifteen ... Fifteen. I'm the same age as Lucette yet I couldn't bring myself to not thinking this is way too young and why nobody is reacting to the fact that this a fifteen years old you fucking sold his life! all the other guys were perfect tho... Even Varg was better.) Talking about the boys they were just ... just so good to my dear Lucette. Just so supportive, especially Waltz who by the way totally deserve to be the only one with her during the opening lmao - btw, every time I open the game and see the opening I was like "hm, I wonder which routes will be the one the true ending ... Really, I'm very curious", ironically so of course but the route was really the most well worked, one to keep for the very end. And if I had to attribute the worst route from a narrative perceptive, I would said Fritz, for me this one was a mess for the first part, for it was trying to get all of the plots elements like did the other route, with the right character and an establish dynamic but where the other route it was very calm and structure, this one was just a tornado of informations where neither the characters or the player could take a break and actually proceed what has just been thrown at their faces. And thank god you keep this story locked, otherwise, if hadn't played the other routes, this would have been hell. Plain and simple. Althought, don't get me wrong, I absolutely love Fritz story, emotionnaly speaking this route delivers a lot, and the bad ending for this one was my absolute favorite. The angst was just there and even though the deaths seem a little over the top [Lucettte ... girl ... Marry Karma. Nobody dies in this one and you also get a good royal wedding. And you will need allies girl], we just feel those characters you know, we feel invested as a player and that why this route is amazing.
I also have the send my regards to the artist and the marvelous work they did, the character are just gorgeous and Lucette especially because omg ... This character ... Can turn her face to the side omg. Truly, a revolution in otome game and I'm not even kidding, just this little detail made the characters seems more ... 3 dimensionnal.
And I just realise I couldn't keep my words to keep it short, so I'm going to not said my every thoughs on every aspects of the game - althought what there is to say despite "this is great, keep doing you, you are magnificent, i love you" - so ... Do you speak french ? Because ... So many french puns, espacially with the name like ... Parfait real name is Fait .... And she is a fairy ... And Chevalier who keep on repeating that he is not an actual knight ... I shouldn't laugh since it's so fucking cheesy but good I did and it's glorious. (btw I apologize if some of my sentences seems nonsensical, English is not my first language). Anyway, this is the kind of cheesy details who make me love you guys and gosh, this game was so full of love and passion. Keep doing you.
I wish you the very best.
P.S: Also, just the moment when Rod admit not liking Lucette on the first chapter, I wished for the option "I don't wanna lose my pride but i'mma fuck me up a bitch". I often quoted Beyoncé, ... Never though I would do it for an otome ... Keep doing your wonder guys, you are great!
Hi, i just played the game and I find it fantastic ! And moreover very promising, and I can't wait until the final version comes out. And there is my too long for words review !
First, the good and there's so much good ! The main character first is hilarious, you had fun writing her, it's obvious and it's marvelous ! Two, the art is fabulous, gorgeous in the way I couldn't explain, it's beautiful the way Kant describe beauty, and it's very rare these days so preach ! Third the power ! I just love this power because it come out of nowhere, unexplained but you made it logical and even me, the annoying friend who tries to nitpick and runs everything for everyone, I didn't found any big paradoxe ... Except shits a bit incoherent but it's for latter. And fourth, the characters, they are books and famous figures and you manage to make them good otome characters and this is just so ... Just good. Really. Fifth, the cat. Nothing to add, just the cat. And that it for the good.
Now, the bad but not really, it's just things that disturb me personally but you could do nothing about it, it would still be a good game. Even though the way you made the power works and coherent, at some point it make go "wait if this doesn't this, should them be like that" and it happens in the Marie and Louis route because they see this apparition, a said student who is registered nowhere, who come and go and doesn't age and they like ... Chill ? I try to find an explanation for this, like maybe it's because they are aware she's not real and just see her as a coping mechanism for the lost of their children, send by a superior force or their inconscient (was Freud there already ??). The other part that make it go "???" was when in Demian, the MC respond to their advences like she has feelings too and this was like ... Sister ... Your feelings are as obvious as the identity of Jack the Ripper... I mean in the route itself sure but it seems like she doesn't care for them half of the time so it's like ... Yeah ? Maybe add scenes where she thinks about them outside of the books like when she do their things "write fanfic, visit the lab, take photos and think about life", it would be cool to have her think about the ones she hang with when she finish their routes, this would add the fact that she cares as much as they do and make those relationships even. Not only with Demian but all of the others books. Just a little nice touch like this.
But as I said, it's just extra and without them, the quality of the game is still more than average. It's a really good game and good luck to finish all of this. I support all of you and congrats you for creating a such beautiful, funny and heart warming game. You are great!
I wish you the very best and see you when the game is finished!
P.s: sorry if some sentences doesn't make sense, English is not my mother language.