We just pushed the very first public build of Sortilège, and honestly we're a little nervous and a lot excited. It's a tactical dice duel where polyhedral dice tumble across a wooden table and get used to chew through your opponent's HP. Every run feels different, and once the boons start stacking the game gets genuinely weird in the best way.

What's in the build:
- Single-player runs against an AI, the main meat of the game right now
- Online multiplayer including a ranked queue (fair warning: the queue might be a ghost town for a while, so wrangle a friend if you can)
- Translations for a handful of languages already in, with more on the way
We'd really love to hear what you think. Anything that feels off, confusing, unbalanced, or just plain broken is exactly the kind of thing we'd love to hear about. Bug reports, balance gripes, "this menu made no sense," all welcome. First impressions especially.
Grab it here: https://maple-leaf-makers.itch.io/sortilege
Thanks for taking a look, and roll well.




