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Manwad

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A member registered Dec 04, 2016 · View creator page →

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This rules! I love it!

And thank you for playing, and for your thoughts.

Oh, thank you! 

This is on the backburner, there's other projects that have my eye currently, but I'll slap on the cover to the pdf real quick, that's an easy bit.

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Monsoonsoft killed it with the designs.

She's the angriest gamer you ever heard...

Goofy-ass dialogue took me back, loved it.

What a piece of shit Sanae Land is, great work.

i see futo i receive dopamine. 

I liked most of the minigames, didn't like the window Id one because I couldn't tell what the icons meant at a glance.

I eagerly await your full review!

Thank you for the art compliment! I'll relay it to my artist. 

For range, it's tactics RPG range. It's the first one of your example, every point lets you move one point further in any orthogonal direction. Same with movement. If you charted it out, it's a big square with points jutting from the middle, like in Fire Emblem.

For Reimu, every time she moves, she also moves the ball into a space within 4 squares of her. From where the ball was at, it flies in a straight line to its new location. 

Blast/Burst is an issue on my end, one of those word goofups you get in a thing like this. If it says either, it's an expanding cross shape.

Correct on Sanae. It's why her Perfect Spell card has her using every aspect of a selected spell card.
A Severe Wound would immediately injure a character, yes.

Scaling is the added "difficulty" for the amount of players.

Fun lil shmup! Kinda easy, but I'm a shmup fiend. Wasn't a fan of the UFO noise, bit grating, but I loved the 1 bit art.

this game slaps, those lightning spire dudes are rad as hell.

i've calmed down, this is rad, thank you for makin' this vid. just came outta nowhere and blindsided me

AHHHHHHHHHHHHHHH

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Makes me so happy that someone fully grokked the reaction resolution. 

Thank you for playing!

Thank you for the extensive review and critiques!

Thank you for playing, and I'm so glad you liked it!

Yeah, for the like, full version of this engine, de-coupling it from Touhou into a build-a-fighter type thing, the Fling and Reaction explanations will be cleaned up, and given full examples to help out weird scenarios.

Music and art was good, I liked sad Satori. 


The writing had a few bugbears of mine: Filler sentences like "she sensed malice in the air", burly detective syndrome stuff like calling Satori "the mindreader" or calling mamizou "the pseudo-avian". 

This is just something that stuck out to me but, I read Aya and Mamizou's dialogue as like, American Southern? They had a certain air to their dialogue that read that like. Mamizou's "yers" and shortening of every -ing word.

Bird up. Love the 1 bit pixel art.

Thank you! If you play it, I'll be thrilled to hear about how it went!

Glad you had fun with it! And yeah, my artist killed it on the art! 

And the bugs, yeah, it was hilarious when I found 'em in the playtest. 

love seein' a woah maaan game.

same, great goofy humor, and pretty good mechanics for avoidin' aunns.

the way aunn gets floored in 1 frame was hilarious

Enemies are automated, you can play it solo! But, I'm glad to know you'll get around to playin' it. Would love to hear about it.

Glad you had fun with it!

It was fun to write! and Minimalist Jam 2's going strong so, maybe expect something bigger soon~ish!

Thank you for reading and enjoying it!

These games are great. Always nailing it with the steady escalation and a wonderful mood of rustbelt-gothic horror. Characters are wonderful, too. 

I'd love to hear about it if you do.

Got 6. Pretty great. Loved the Moku microwave.

Really good! Cirno seems a bit busted but, that's fine! I enjoyed how it legit got me into the air hockey zone of how rapid the puck bounces and needing to, and seemingly able to, do the ol "Slip the puck behind them" trick. 


The danmaku was pretty hard to dodge.

This rules. Art's super cute too, challenge ramps well. Real impressive.

Wait this rules, thank you for doing this!

for some reason i thought Briton was like

the name for historical britan. 

If you don't mind, what other typos are there? Cause Gdocs isn't picking them up beyond it wrongly telling my how to spell faeries.

I like how simple the system is but I have a critique:


I don't like how there's no probability behind certain proposed mechanics, such as the possibility of using the sum of d4s for a mechanic, or how often a player might get a 4 on using X amount of d4s. 

The core of it's great. Really like the whole "First design" aspect.