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Daniel Ungurean

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A member registered Aug 25, 2016 · View creator page →

Creator of

Recent community posts

  Thank you kindly for the comment, sir!

  Managed to upload the final and very functional version of Qvik Smol King. Also, my first jam and first game that i sort of... finish. Thanks for that! :)

  If you play it, please comment. I would love your feedback on this. 

Thank you,

Daniel.

  My name is Daniel and I have been working on this for quite some time now. While I improve on it every day, I would kindly ask for help from you, the player. While I know exactly what to do and where this project goes, I would love to get feedback from the wonderful people I make the game for and incorporate that feedback into enriching the game.

  The game is and will be free. Get it here!


NOTE: I moved this post from released games, where I put it by mistake. 

  

My suggestion after playing and loving this little game.

Regarding the military it seems that you can only help your ally and always win. What if you lose? Also, what if your kingdom is attacked directly and you lose?

For example: your kingdom is attacked and you have the choice to give gold to improve your forces (increase chance of success by, let's say 20%, from an initial chance of 35%). If you lose, you would have to pay a weekly sum of gold to the winner kingdom. After you lose, perhaps the knight can offer a chance for liberation. If you win, you can perhaps gain gold and lose people.

Another idea would be to attack other kingdoms with the same mechanic, inverted.

Not to mention you can add a chance for the devil to appear and offer another bargain for souls (example: give 30+ souls to win a battle etc.), or for a chance for the knight to appear after the war started and offered to lead to troops (gain extra happiness and increase chance of winning).