Its a fun little game. Countering the shapes and element types made sense, the effect types less so. Facing unfamiliar (not to say bad, just new to me) mechanics, I would have liked to see more symmetry in the game. I already understand the rock-paper-scissors mechanic where one thing beats the next in a cycle, matching where one thing aligns with another thing. The effect just wasn't clear which one to use. The symmetry issue I had also applied to combat. Attack had a nice animation from left to right. The defense stage nothing happened, just screen just flashed and shook for a sec. Same goes for the hitpoints, hearts for the pc and a bar for the enemy. This hitpoint illustration might just be nitpick, like I can get over that, but the defense animation seems like low-hanging fruit. Ok that's it for symmetry.
Can we talk about controls? As a mouse and keyboard guy right now, i would feel more empowered to be able to peck the keyboard letter instead of steering my heavy mouse. Probably though the target audience is phone users so I get if this isn't a priority.
The tutorial was helpful, and even though a correct response caused the tutorial to continue, a "great job" would have been helpful to let me know i am now looking at this screen because I guessed correctly
All in all it was fun, I want to see more monster types and if I knew when to use the Effect card type. That's it! Let me know if you have any more questions for me and good luck!