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manokara

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A member registered Jun 05, 2016 · View creator page →

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Rule 3 mentions that you must send at least one error or crash event through the Backtrace API in order to be elegible, which makes sense, but it's not clear whether that can be a "Hello World" sort of event at the beginning of the game or if it has to be an actual error. What if the game doesn't error at all?

A space game (with blackholes)? A simulator like Universe Sandbox, or a turn based RPG, or a space battle game. Maybe you could use "black hole" figuratively and do a game about something that drains the player out of something. There's quite a few possibilities there!

I'm sure you're gonna make a fuckload of money from your games!!!

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If you haven't found out already, you can disable filtering in the Import tab after clicking the texture and disabling the Filter checkbox and clicking Reimport. There used to be a project-wide setting for that but I can't find it in 3.0.6... But the antialising is from the icon itself actually.

Oh, thanks mate!

Simple controls, but good gameplay! Quite an enjoyable game :)

Hell yeah! Freedom! Unlimited power!!! Hehe

Pascal is something I haven't seen in a while, specially for game dev. Looking forward to it. Good luck! :D