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MangouLemon

42
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3
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2
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A member registered Dec 13, 2024 · View creator page →

Creator of

Recent community posts

Nice game! I had a bit of trouble getting over the first obstacle since I didn't realize I had to throw the arm to knock them down. I found the enemies a bit difficult to get past, and they were really fast. I like the floating mechanic and the animated cover art!

Hi! Thank you so much for playing our game. I'm glad you enjoyed it:). If you could delete your screenshot so it doesn't spoil the game for others, that would be great. Thank you!

I like the art! I think the hitboxes could be a bit smaller since sometimes I get stuck. I like the atmosphere, and I feel like it matches the theme of the game jam.

I like the background art with the music and sound effects! I think it creates a really cool atmosphere.

Hi! You should be able to finish the game now. The bug is fixed:). Thanks for playing our game!!!

Hi! Thanks for playing our game! The bug should be fixed now:).

Hi! The bug should be fixed now. Thanks for playing our game!:)

I like the idea of using backrooms or liminal spaces as strange settings! One suggestion would be to create more interactions in the game or add monsters to scare away or something similar to make it more eerie and interesting.

Nice game. I definitely felt the pressure and intensity when typing the long numbers. I think not including the correct decimal point on the computer would make it more challenging.

Cool game! I did find that the sound effects were a bit too high-pitched, so I had to turn them down a bit.  I like the graphic transitions and I think this game fits well with the theme.

I thought this game was really cute! I love the characters. I did think it was kind of unclear what the items dropped from the monsters were for, especially whether I was supposed to pick them up, so I kept doing it until I realized that I don’t think we were supposed to. But overall, I think this was a cute, fun game :)

Hi! Thank you for your feedback. You should be able to dash out of that state into the stream again. But I will make sure to look into that to ensure the current pushes you to the correct spot. Thanks for playing our game:)

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I really love the writing sounds in the beginning. They are so relaxing and made the narration engaging, so it’s easy to pay attention. The art is beautiful, and the pixelation almost gives it a watercolour feel with the colours! I was a bit confused at first about what to do or how to fight off the warriors, but overall, I really enjoyed the art and the gameplay. I think a short tutorial could help, and maybe adding labels to the cards or items in the shop/bag icon, since I couldn't really tell what the items were from the images. Overall, I really enjoyed both the art and the gameplay!

I love the duck! The quacks are adorable, and the art and music fit really well together. I did find it difficult to jump over the spikes and ended up restarting quite a few times, but the concept is super cute!

I like the artwork! I thought the controls were a bit hard to get accurate. I tried really hard to loop around the snowman, but I couldn’t quite get used to them since it all depended on my left hand. Maybe adding an option to use the WASD keys as well could help, so players can choose to use either the arrow keys, WASD, or both. I also like that the dropped objects give more points, which makes it easier to reach the next level.

The concept is really unique, I don’t think I’ve seen a game that uses animation loops like this before! One suggestion would be to maybe add checkpoints at certain areas, as I did die a few times:,). I also forgot that Tab was used to close the animation screen, so I had to restart from the beginning. I think it’s really creative to use the animation sprites. I do think the game could be adjusted so the animation sprite order isn't given away right away, and I could also see a puzzle being made from it. I really like the concept, and the art is great too!

Nice concept! I think adding some different obstacles or syncing the movements with a music rhythm could make the gameplay more engaging and it would be great to have a height indicator so players know how close they are to earning a new wristband. I thought that your idea of adding campsites when earning wristbands would be really cool. Good job!

I liked the idea of cleaning up the ocean and selling the items for money. I didn’t hear any music, but I think adding ocean waves would create a nice atmosphere.

I love the artwork! The frog is so cute, and I really like the gradient background. At first, I thought the moving yellow loop icon was a banana. I was also a bit confused about whether we could do anything with the flies. In the third room, one fly would turn blue, but I wasn’t sure if that meant anything. Additionally, when I got all four loops, I wasn’t sure if that was the end since there was no ending screen. But overall, I really enjoyed playing it!

I like how hitting the correct bullets together creates a note. It was challenging, but still fun trying to keep up with the rhythm! The notes provide good positive reinforcement.

It was scary, especially with the audio choices. I really felt the suspense of wondering whether something would make a noise or not, but I still enjoyed it.

I like the mechanics of typing different keys to finish the tasks. I think it keeps things more interesting, especially since we repeat the same routine over and over.

Cute game! I think the music is nice and relaxing.

I liked the art. I was a bit confused at first because I thought we had to create a closed loop with the ends touching, so it was a bit hard. Then I realized I could overlap the stitches, so maybe it would be helpful to clarify that. Overall, I thought it was fun and I really like the art style. It’s cute:).

What a cute game! I like how there are indicators showing which trap is being used or controlled in the loops as it helps keep things from getting confusing.

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Nice game! I wasn’t sure how to get to the other levels after completing the first one. A suggestion would be to add a finishing screen, next level screen, or failure screen so players know if they’re on the right track.

I really like the art style. I had to watch a bit of the walkthrough because I didn’t quite get how to get past some areas like the “match the loops” part:(.

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I like this concept! I think it would be nice if it also told us to breathe out, since when it said to breathe in, I was trying to match my breathing to the rhythm and pacing and I didn't know when to breathe out. I found it a bit hard to finish the game, which did make it feel frustrating at times. It might be helpful to consider the negative experiences the players could have, as they might want to quit, which may be your intention. I think it could work better to gradually create a more positive feeling at the end rather than having it feel mostly negative throughout to improve the user experience. Overall, I think this concept is nice and I liked that it focused on mindfulness and self-doubt. I also enjoyed the art and liked how there were visual aids, like the circles, to help match the rhythm.

I really like how this game has a deeper theme, showing how people’s lives can be shaped by environmental factors, like money or simply being born with certain genetics and health. I noticed that the music pace changes each time we move on to another life. I think it could make the emotional impact even stronger if the slower-paced tracks were used for the less fortunate lives, such as those with lower health, less athletic ability, or less money. Overall, I liked the concept and how it reflects a deeper meaning in life.

The transitioning animations from the start screen to the game were really nice. It was a bit hard to play at first since I kept hitting the drones, and it was tricky for me to rotate properly. But I got used to it and actually found it hard to die at one point! I thought it was pretty fun. I think it would be nice to have a score showing how many birds you collected. I think my highest was 25, but I’m not sure how many I collected overall. I also thought it was a really cool idea to use birds to create loops to destroy the enemies. Great work!:D

I thought it was funny that every time I went through the door, the character fell to the side. A suggestion would be to scale up the screen size, as I found it a bit small. Overall, I think it’s a nice idea. It made me think strategically about where to place the items so I could still get through the door. Good job!

The circles were kinda hard to hit, but it’s a good start!

I was a bit confused at first since I didn’t really notice the timer in the corner, so I kept breaking the loop. But I tried again the next day and got the hang of it! I thought it was interesting how you had to dodge your past self and movements. It added a more challenging aspect to the game.

I survived for 3 years!:D The game is cute. I think the beginning felt a bit slow when it came to collecting items, but I still enjoyed playing.

I like how when there are no more loops, it shows a replay of your past interaction. I also enjoyed the vibe of the game. The ending screen was super cute, and overall, I thought the game was really well made. I had fun playing it :) The pop-ups were a nice touch too!

Awww, the cat is so cute! I really like the art style, and it was fun interacting with them too.

This is a fun puzzle game! It was a bit tricky at times, and I liked how new elements were introduced to keep things interesting.

I liked the dashing! It was a bit difficult to get the hang of the controls at first, but I still liked it overall:).

This is a relaxing chill game. I think it would be nice to add a feature where the player can see all of the photos in an album:).

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Nice game! I like that the controls are pretty simple. The game was fun, but also really challenging and kind of stressful like the game, Overcooked. A suggestion is adding a timer indicator/ icon above each customers heads as I wasn't sure who to serve next right away.