Hello, it seems a notification about your comment popped up only today!
empty boxes?
a fix should be online in the next 48h, thank you for reporting this :D.
all multipliers for specific currency of a specific type of multiplier share same variable, meaning sorting adds +15%, and filtering adds +5%, >> 20%, and so on...
so for example you have currently 410 (with multipliers), current % multi is 100% meaning previous number before applying this multi is 205, adding 15% = 115, so final number should be 440.75 not 471.5. in the end it depends on the actual formula and the order of the multipliers.
Thank you for reporting all these typos.
Indeed, "Radar dish v1.4.0" is cheaper than "Radio tower v1.4.0". It seems there is a missing zero.
Regarding your suggestion, I didn't quite understand. Are you suggesting that it will show you how much it will generate on the next purchase? For example, 0.1 on x5, would equal 0.6 in the pop-up card that appears when hovering over a hardware?
Nothing seems to overlap regarding the effect viewer and research node.
I also didn't understand the missing dashes.
I checked all of them before this reply, but I didn't catch what you are trying to refer to.
All typos/bugs reported have been fixed in 0.97.3.6
Are you referring to a distorted view? Where the normal flow of the HACK animation did not occur as expected, and the view displaying 'HACKED - Fake Certificates: Easy' did not disappear but instead overlapped with other views, resulting in locking you in until you switched tabs? Right?
if yes, till this point i did not find a solution to it, because it is a browser related thing.
Indeed, tasks do not respond after a hack unless you switch back to them, this is a bug.
As for Crown Coin, yes, it is intended to go away in hibernation, along with all other effects, including ADs. However, you will still gain their effects regardless.
But while i was investigating, i have discovered a bug in hibernation and Idle calculation
These three bugs are not a MUST fix like game freezing bugs or CORE gameplay bugs,so they will be fixed along with a normal patch
Thank you again for reporting these bugs :):)
i did not understand you, what is the problem?, i checked my save file here on itch, and i have also triggered the event that was causing the game to freeze and it did not freeze, and everything is working as expected,
The minor loss of progress might be on the browser's part, where it prevents rapid frequent writing to its memory.
I can always add an option to switch between naming systems for the curious players.
However, given the long names such as QaSxgOctG, this thing will be ugly when being displayed, such as when hovering over a hardware, or in store, and because of how big it is, it will cause breaking points on some small screens, making it even worse.
Finally, imagine such names being displayed in achievements, players will not catch which number is bigger.
Yes, I did know about more common abbreviations before implementing the current naming system, and I explained exactly why if you would go back and read.
And if I am ABSOLUTELY not going to change the naming system, my answer is:
If the current system solved the issues I listed previously in my answer, especially when I want to add extremely large numbers, then why bother to change?.
1- All the typos that you have reported, plus a few more, have been corrected. What I meant is that whenever I think there will be no more typos or anything regarding the game's text, some typo will pop up somewhere!
Do not worry about the addition of languages. Whenever their time comes, I will find a native speaker of the targeted language to do the translation.
As for the naming of 'orders of magnitude', I'm going to stick to the current names. The same goes for 'Impossible'.
1- no, just a metaphor.
6- not a bug, intended.
7- Yes, (they're theoretically possible). However, since they are extremely challenging and their purpose is basically to forcefully increase the threat level, if the player manages to block one, its current name will make it more gratifying to block!.
8- Got it.
Hello,
These typos are like cockroaches; they keep coming back!
Details can be scrolled horizontally using the mouse wheel.
Indeed, I am not a native speaker of English, but with every mistake, and with wonderful people like you who would help, I become better at it.
Typos and grammar issues are not an urgent thing to fix since they are not game-breakers. They will get fixed along with regular patches.
As for pressing tasks, yes, it is intentional. Pressing tasks are relatively far easier than others and can be completed faster.
If you have the time, could you give me your feedback on the new fixed prices of hardware and HQ store times after the fix? Do they still seem ridiculously expensive (unfair)?
1- got it, will fix it.
3- indeed you are right, this was like this the from the very beginning and i did not catch it at all!!, it should be the sum not the (x)th price!!.
5- i will investigate more.
6- i still did not understand you well, i formatted, and the 50 router, 100 routerare cards appear as expected, or are you talking about something else?
7- you are correct, there seem to be some wrong calculations happening.
ok, since these bugs are related to some core gameplay mechanics, a fix will be either tomorrow which is not likely, or Monday for sure.
sincerely thank you. :)
Hello again consoleidlefan
@_@ that's a long list, first thank you so much of putting time and effort into creating this list.
1- what size exactly is the 'lower resolutions'?, the lowest screen size supported is 922x487, less then that and there will be some weird breaking parts, and i am not sure wither i should be concerned about it or not, since in most normal cases, the game should not run in this kind of small screen resolution, unless you alter it, hence it is not the regular user experience!.
2- i would like to keep them that way, since crown coin should create this burst of enjoyment for a little bit of time!, but it should not rise Tier rewards, anyway i will double check on all of them.
3- i did not understand this point "Item prices are the amount..." could explain a bit more?, Hardware prices increase on each purchase, i bought using x25 mode, and the 26th one price was higher.
4- "When pressing Caps Lock and then ANY key in "Pressing", it throws an "incorrect input" error.", yes it will throw an error, because it is checking for small letters inputs specifically, this was my solution while trying to support all keyboard layouts, alright, i will change required keys to appear in small letters instead!!
5- "Easy addition tasks might become weird...", does this happening when for example 1 + 1 = ?, instead of giving you 2 points it is giving you 9?, or the frequent appearing of 9 as an answer? if the latter, then it is alright, after it not not supposed to be a real challenge for the player, it should be a chill little time killer thing. :)
6- "50 Router [sic]"...", are you talking about Online store? they should be like that after formatting, after all hardware are reset to 0 including routers!.
7- "Are some of these bugs/quirks intentional...", no they are not!, also hardware prices formula is basePrice * 1.15 to the power of current amount of said hardware, this is the most normal formula used in almost all incremental type of game!
8- as for rest of typos and visual problems they will be fixed.
Finally, thank you again for this detailed list. :)
Hello again :), Thank you for reporting all these mistakes, all will be fixed, i might do a tiny update to patch them and tight some loose screws.
regarding your hardware suggestion, i have already set up all future hardware, but i wont say any spoilers... but i might add it as a software, why not!!
As for the achievements they indeed do need some balancing, especially the CPS one, but right now they are not an urgent thing to balance. but even after the balance they will still be kinda ridiculous, but they will get easier as you progress, because some of them are meant for late game.
oh.. i see that you have been here since the very beginning:), yes, crown coin was affecting Tiers rewards as a hidden thing for the player to discover, but after further testing, this feature was harming the game more than adding to it, so i removed it.
Data and Materials will be boosted in the next (big) update, which it should be (world map) patch.
Yes they do go back to easy, i did not implement a save state for them, but you are right, as for the current UI design it is better to keep them where you left them at!.
and oh may, i did not see that sneaky node!!!, it is a duplicate, and it is not intended, and i have already located the issue and its fix :D.
but again all these fixes will be in the next update, as the last one just game out 2 days ago!
Hello consoleidlefan, i Like your name :D, and thank you for trying out the game
Thank you fer bringing these typos into my attention, they will be patched in the next update.
For the first point, Thank you for suggesting this list, however, there are some reasons on why i am using the current implemented names
and for the second and third point, they will be patched in the next updated too :D.
Thank you for providing this feedback. if you have more, or want to suggest new ideas, i will be here to read them all.
Hello @deadmaldoror :D, nice to see you stikking in for so long, thank you for your support!.
1- i am glad to hear you have your savefile back :O, i did not alter anything related to saving files, maybe your browser's data got deleted?, the game is saved locally in your browser after all.
2- the last direct change to rewards scaling was in patch 0.9.9.91, which was like 6 months ago, but i have been altering other parts of the game that effect the scaling variables, maybe that's one of the reasons, also, in latest patch 0.97.0.0, when i was optimizing game code, i noticed an oopsi in rewards calculating formula which was giving you way much reward then intended!, so i fixed it, hence another reduction :D, do you think the previous rewards were better for the game overall?
3- i do not have a record about it, but i am glad it was fixed tho XD.
4- Thank you for reporting it, should i keep it XD?.
5- Initially i was planning to add the ability to
but after further thinking about it, i reached the conclusion that it will be an awesome thing to do in like the first 1-5 times, then it will get tedious, and the majority of players will rather like to have buttons that will do the same things rather than typing over and over!, so i decided to not invest and design and implement such complex system to be left alone after few minutes.
6- The new Blocker mini-game is inspired from old Pac-Man, seekers are (ghosts) they follow you, your goal is to reach the lower right corner to win the mini-game. anyway, this mode is still new, and am trying to find the best balance for it, some balancing changes for it will come in next update very soon.
'the tutorial regularly softlocked due to the button to continue being missing' this is due to different screen sizes, aka a bug from me not from CrzyGames, i will fix it.
as for full screen issue, it is indeed the built in full screen button from CrazyGames is not working, thus i have activated itch full screen button, but they will be overlapped on top of each other... but oh well, at least you can full screen now!
ADs are integrated by me... and as you might have noticed they are absently do not interfere in your gameplay ever, they are optional.
The things that are 'being loaded alongside the game', are from CrazyGames, these are scripts so CrazyGames integration work here, such as Ads.
I would rather not to talk about my publishing agreement, please understand.
Dear, jQuery is a library as what the official jQuery site says, not a framework, some consider it a framework for how big it is, as for what CrazyGames uses, it does not effect how any game in this platform was developed, or what they used.
if you have the time, could you tell me what is not working correctly? it might be a bug in the game itself!.
Hello, thank you for trying the game :)
As mentioned i did not use any framework or engine to build this game, just used Sublime Text editor and slapped in HTML, CSS, JS codes to build it,
As for the bugged dialog boxes, it seems that it is an issue for different screen sizes, will see what i can do about it to solve it for all screen sizes, but a fix will take a while!
Hello, thank you for trying out the Game,
sorry for not answering you early, I have just uploaded a new patch for the game.
I am not sure if i understood you well!, you are saying that Format is not taking effect immediately? but only after formatting another time, meaning you need to format two times to get new effects?
For the other part, i have added a button to simply install All current affordable softwares, not only that but also Automatic install, were any new unlocked software will be immediately installed if you have enough Credit and RAM space :D
Also there is a lot of other improvements, if possible if you still feeling to play the game, give it a go and tell me your opinion, and if the bugs you experienced are still there or not!
Thank you.
Hello, thank you for reporting these bugs.
Please correct me if i did not understand you well.
1- the 0.2/m is not a bug, Scrapping gives you 1 Material per 5 minutes, and the MPM (Material Per Minute) show you how many Materials you are producing per minute, hence 1 material per 5 minutes = 0.2 Material per minute, and same logic for all productions methods.
2- Casting is working properly under the hood, the issue is that its energy and production texts are not updating accordingly.
3- as for the long weird numbers, it is a minor issue, and a simple fix
These bugs does not affect gameplay, so the fix will be implemented in the next patch :)
Thank you for sparing some of your time to report these bugs :D.
Hello thank you for reporting this bug.
After some investigation, it is indeed throwing out an error massage,
looks like this is the bug that someone else was mentioning but in another way, he was saying that the CPS stop working after a while from every refresh of the game,
and i couldn't find why, so thank you for providing this error massage, looks like you do know how to code :D ?
anyway, this bug will be fixed today as a hotfix if possible.
Answering your question: The Adder will produce a % of what you currently gain from the Addition Task, meaning leveling up Addition Tasks will increase what the bot produce