Glad to hear you liked the game.
if you encountered any bug or have any feedback, please do share them :)
- can't assign Mega Mech. It's an odd bug, i can't wrap my head around the cause. Try assigning all lanes with other bots first, then, try assigning Mega Mech again. Does this resolve the issue?
- Regarding HQ prices, have you researched the Resources and Store HQ price nodes in the Format tree? If so, do you still feel that the prices are unfair even with these upgrades?
- The floating text when clicking the clicker is still implemented. I tested it on two machines, and it's working properly. Are you certain it's not visible on your end?
- I believe the negative bot issue is due to migration from the old system to the new update, as there were changes to the save file data structure. This won't affect new game files, but if you're experiencing this issue, you can send me your extracted save file, and I'll fix it for you. However, you'll lose any progress made from the moment you send it until you import the fixed version.
- I'll investigate the game crash after watching an ad. I've tested ads hundreds of times, but unexpected issues can still pop up.
- Have you tried turning off CSS animations? This should help. I’m considering making CSS animations disabled by default so that new players don’t mistakenly think the game is lagging by default.
- Does turning off CSS animations improve the performance of the world map battle GUI as well? If not, fixing this might be challenging since the game runs locally on your machine. I may need to optimize battle code and implement some tricks to make it run more efficiently across different systems, but i am not sure how yet!.
- The lag when switching colors should also be resolved by disabling CSS animations.
Thank you for this detailed feedback, and i am glad that you liked the new colors and GUI and all the new stuff, more to come! :D
i have uploaded a sneaky update recently fixing three bugs
1- the Idle report bug you mentioned
2- the presser and sequencer bug you also mentioned
3- a bug that lets you assign bots into sequencer infinity as long as you have enough system energy (ignoring sequencer energy limit)
so maybe fixing the last bug caused the decrease in cps and dps, as you where technically getting more than intended !!
Sincerely, thank you for your willingness to voluntarily translate the game into Russian. Unfortunately, the current version of the game does not support the ability to add other languages. New languages are planned to be added when the game is finally out of BETA. Hope it is soon XD
I saved your contact information and deleted your message for unwanted behavior
Hello again deadmaldoror :D
Thank you for stinking along all this time, i am glad to hear you liked the game
Now for your points:
Again, thank you for playing :) As always, if you have other things to talk about, I am here
Hello NoClickBotISwear
Glad to hear you are enjoying your time playing the game. let me answer all your questions
Please do not hesitate to share your ideas, i will read all, and thank you for playing and your kind words :D
Whoa 77TB! you shouldn't have this amount of data XD, and i see you are a legacy player!, played on the old UI :D
and yeah legacy version has this kind or interactions so i see where you got 77TB, but no more :D
like coin increasing tasks rewards, or double coin, although you could still get double coin right now (normal spawn + ad coin), but now the effects will be additive, like x22DPS and x145DPS = 167DPS.
finally, i was originally going to keep the uncommon GAIA + coin thing to stay since it is a way to reward an active player, but i will look more deeply in this interaction.
Thank you for the report :)
Hello, first thank you for playing the game :)
secondly, in this current version of the game you are in the late game and you kinda reached max scaling, you could still push it, but slowly!.
thirdly, if you have the time could you report these bugs? :), if you do not want to, it's fine..., i will catch them myself eventually :D
all multipliers for specific currency of a specific type of multiplier share same variable, meaning sorting adds +15%, and filtering adds +5%, >> 20%, and so on...
so for example you have currently 410 (with multipliers), current % multi is 100% meaning previous number before applying this multi is 205, adding 15% = 115, so final number should be 440.75 not 471.5. in the end it depends on the actual formula and the order of the multipliers.
Thank you for reporting all these typos.
Indeed, "Radar dish v1.4.0" is cheaper than "Radio tower v1.4.0". It seems there is a missing zero.
Regarding your suggestion, I didn't quite understand. Are you suggesting that it will show you how much it will generate on the next purchase? For example, 0.1 on x5, would equal 0.6 in the pop-up card that appears when hovering over a hardware?
Nothing seems to overlap regarding the effect viewer and research node.
I also didn't understand the missing dashes.
I checked all of them before this reply, but I didn't catch what you are trying to refer to.
All typos/bugs reported have been fixed in 0.97.3.6
Are you referring to a distorted view? Where the normal flow of the HACK animation did not occur as expected, and the view displaying 'HACKED - Fake Certificates: Easy' did not disappear but instead overlapped with other views, resulting in locking you in until you switched tabs? Right?
if yes, till this point i did not find a solution to it, because it is a browser related thing.