Game was very cute, and loved that y'all made a flower shop game, (we did too!). Art was cute, and a nice simple gameplay loop. Could see more here with different flower types and bit more to the customer interaction?
ManeRAM
Creator of
Recent community posts
Really happy you enjoyed experimenting with the bouquet system! It was always our intent to let players express their creativity and its good steer to hear you liked it but room for improvement. We’ll definitely flesh out bouquet making a bit more for more player expression.
Haha I also realized that the Honey name for the MC could maybe be confusing at first, funny to hear.
Sounds like the flower shelf inventory was a bit off we’ll def revisit!
Super impressive for 48 hours. Thought the game was pretty fun and the theme comes in decently well however I felt the whistle wasn't very useful in the game. I imagine there wasn't time to test the balance much because I pretty much had every upgrade in 3 minutes and was lagging my computer, hahah.
Would love to see this game fleshed out because there's a lot of cool stuff here!
Cool balatro style game! Theme was implemented in a nice way, but missing the whistle! It felt that the optimal way to play was to only free 4, 5, or 6, and then hope the other dice landed better. Liked the upgrade system, but could have better communication on what each die's side is now worth... Definitely worth fleshing out some more mechanics into a future version!
Really liked the concept for the game, and has a lovely artstyle, but feels that it's too difficult to foresee cars coming and run over to stop, and calculate what will happen at the same time. I gave a bit more time to see cars coming so there can be more strategy this game has some cool potential.

