
Phosphor has infested the city. Find out why. A fast, brutal action roguelike set in a collapsing cyber‑industrial undergrowth. Drop in, carve your way down through machine‑haunted depths, die, unlock, and descend again — stronger each time.
[ 01 // COMBAT ]
⚔️ Asks for both hands
Chain gunfire, melee, a dash, and a hotbar of cyberspells. Burn, freeze, shock, and poison your enemies — then trigger elemental reactions when those statuses collide. Boss fights are huge, telegraphed, and unforgiving: read the tell, find the gap, punish.
[ 02 // FORGE ]

🧩 Craft a build, not just for one run
Hundreds of passives, actives, and weapons stack into emergent builds — set bonuses, synergy tags, chassis, and keystones that warp how a whole run plays. Crack open supply caches, gamble at the forge, and unlock new gear into the loot pool the more you play.
[ 03 // DESCENT ]
🤖 A world that wants you dead
Descend through distinct biomes crawling with dozens of hand‑built enemies — scavenger drones, jetpack troopers, walking mechs, cyber‑spiders, biotech horrors — each with its own behavior and telegraph. Worlds are procedurally assembled, so no two descents lay out the same.
[ 04 // PERSISTENCE ]

📈 Keep something between runs
Earn cores, expand your starting loadout, fill out a codex of unlocks, and chase milestones. Take on seeded daily and weekly challenges when you want a fixed gauntlet to measure yourself against.
// BETA SIGNAL — TESTERS WANTED
Currently accepting playtest footage and detailed feedback from dedicated beta testers ahead of our Steam launch. If you're sharp, persistent, and love breaking (and mastering) roguelikes, I'd love to hear your thoughts and see your runs. Get to the core. The Phosphor still lives.
◆ Your testing may be rewarded with an in‑game item or weapon tributed to you as a token of appreciation ◆



