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Malcryyyy
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Hi everyone!
I'm developing a 3D game in Unity and I'm looking for a rigger/animator to join the project.
The character is a stylized anthropomorphic pangolin — compact proportions, short limbs, large head, thick tail, and scale-like armor covering the body. He also has separate accessories: a belt with buckle, a lantern hanging from the belt, boots, and a blue scarf. The model is made in Blender.
What I need:
- Full body biped rig, game-ready for Unity
- IK/FK setup for arms and legs
- Tail rig with smooth, natural movement
- Clean weight painting (especially around accessories to avoid distortion)
- FBX export compatible with Unity
- Bonus: basic locomotion animations (idle, walk, run)
I can share the .blend file and concept art with anyone interested.
I'm open to discussing compensation — whether paid, revenue share, or a mix depending on your availability and interest in the project.
Drop me a message with your portfolio and let's talk!