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Malcryyyy

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A member registered 25 days ago

Recent community posts

UP!

Yes sure, do u have some works?


Hi everyone!

I'm developing a 3D game in Unity and I'm looking for a rigger/animator to join the project.

The character is a stylized anthropomorphic pangolin — compact proportions, short limbs, large head, thick tail, and scale-like armor covering the body. He also has separate accessories: a belt with buckle, a lantern hanging from the belt, boots, and a blue scarf. The model is made in Blender.

What I need:

- Full body biped rig, game-ready for Unity

- IK/FK setup for arms and legs

- Tail rig with smooth, natural movement

- Clean weight painting (especially around accessories to avoid distortion)

- FBX export compatible with Unity

- Bonus: basic locomotion animations (idle, walk, run)

I can share the .blend file and concept art with anyone interested.

I'm open to discussing compensation — whether paid, revenue share, or a mix depending on your availability and interest in the project.

Drop me a message with your portfolio and let's talk!