Really fast paced game I likey. Took me quite a while to figure out how to utilize Solaris in overload tho.
Makuta Matara
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The patterns are nice, although I tried Extreme and the pattern difficulty felt crazy high for me at the time I played this (for standard I'm like Lunatic 1cc level) but everything can be figured out. Game starts slowing down somewhere at the last thirds of the script when i played it tho. Also this script feels like something I would see in LOCAA or smth which is not a bad thing, in fact. I like it that way. It's like bringing you back to a certain time.
Really neat game, the stage is pretty repetitive to me tho especially on the moments where I'm trying to figure out what to do to proceed. The patterns are nice and it's really amazing how all of these are just made in Turbowarp as someone who used to make danmaku in Scratch lmao.
Also its really funny that you could softlock on the boss' final pattern if you bomb.
EDIT: The game run mostly smoothly. Although the timeout spell is the one I remember having issues with sudden massive slowdown spikes with the amount of telegraphs spawned. I assume Turbowarp just doesn't seem to really handle those telegraphs well i think.
Really fun game. Took me way too long to understand what to do tho.
Patterns are pretty hard. Kinda felt like scene-game level to me. Considering how you have to utilize using the mechanic in unique ways much like what scene games do. But like the general patterns are pretty hard. Figuring it out is fun tho.
funny spritework I like it
(copypasted from my stream)
i think my only gripe for this is that after getting as much damage there's nothing really standing in my way now but I guess that's exactly how I remembered it in og vs. But also there's not much unique challenges afterwards, like there's the darkness gimmick but it still felt like standard enemy stuff






