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Makenbo

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A member registered Jul 12, 2019 · View creator page →

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Myšlenka gameplaye se mi hodně líbila. Každá strana má svoje výhody a nevýhody a hráč je nucený před změnou přemýšlet kousek dopředu. Možná trochu škoda, že většina hry šla dohrát jenom na levé straně, která za mě byla o dost jednodušší. Jinak respektuju, že je i v jednočlenném týmu hra je hra celá hotová a bez problémů dohratelná.

I have never seen a .pdf on an itch.io download page. It looks cursed. Very cool.
Nods (stupidly).

I really like the idea of visualising the surreal atmosphere of dreaming and I think this game captures it very well. I would very much like to play more of this. I felt like the sounds were kinda unbalanced in volume, although other than that they capture the vibe. Overall I respect a one person 3D game in a 2 day jam, very impressive!

Hey, sorry for the inconvenience. I added a comment above that shows how to resolve this issue, if you have the time and patience to try again.

Hi, sorry for the inconvenience, the bug is framerate dependent. Please look at the most recent comment above this one to fix the issue.

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Hey, we've noticed that many people are facing a bug of getting stuck or that their inputs are ignored.  This is caused by running the game at very fast frame rates.  If you are facing these issues, then if you can, please try limitting the games FPS in your driver settings. Up to 144 FPS should be good enough. After that, all input detection issues are gone.We apologise for the inconvenience and we swear to never use unmodified Unity's modern input system with deltaTime ever again. Also don't forget to switch the FPS cap off after you're done.

Oof, we have to include more export options next time. 

Well thanks for rating and commenting anyway, we appreciate it!

Very charming. It's surprisingly fun for how simple it is. When there were two 3 story elevators, it even started being pretty intense. Maybe thanks to the sound design and the percieved chaos, it actually felt like I was doing a very good job, even though it was probably pretty easy :D. Maybe it would be nice to have at least some of the shop indicators even when the people are in the elevator, as I often had like 5 people in but wasn't sure where they wanted to go. Also it seemed like in every level there was always one guy who wanted to go home, but it kept teleporting him back to the elevator, it was pretty funny lol.

It's a cool mechanic. I thought the game was pretty hard though, I kept missing all my attacks haha. I really like the feeling when the scene gets all populated with your past self and it feels like you have an army of.. yous. Though I had trubble doing anything with it on purpouse and they were mostly just hitting air lol. I also had some rough lag spikes and the game even completely froze 2 times. Otherwise, congrats on making your idea into a game.

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Hey, I got 3 stars and 18 highscore.
Honestly, at first I thought it was pretty boring. But then I tried a second time and it kinda surprised me how much better I played and it was kinda fun xd. I really like how this is basically one of those reaction puzzles, but more fun. It combines instinctive reactions with trying to memorize something while doing it on a timer, which I kinda like. It's also nice how much forgiving everything is and it doesn't feel at all frustrating. I also appreciate the very small scope, since unlike most jam games, this one actually feels completed.