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makegamesbyfire

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A member registered May 28, 2025 · View creator page →

Recent community posts

You've really mastered the low poly aesthetic, I'm a big fan of the visuals and the style, even to how the NPCs move in the cut scenes it's all great.

I would love to play this with a controller, like the N64 or something. 

I wouldn't mind combos being a little bit more rythmic or easier to chain. I liked to use jump slash and then combo into a double spin slash, more than the light attack combo.

There was one moment where I got stuck in a small alley between two blocks but I managed to wiggle out.

There was one block I couldn't seem to jump onto, so I jump slashed the enemy on it and at one point it even hopped down to me.

You're one of my favourite developers for sure, good luck with your future projects.

Bite sized fun.

Something much smaller for sure!

I'm already making a 2d project actually, so I'm just looking into it while I take a break.

I've always liked the idea of making a billboarded first person RPG though.

Thanks.

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I'm really curious about this tile to 3d function and the first person camera. I wonder if it could be adapted to something like Daggerfall, without the procedural generation.