yes! i initially planned more buildings for it and a more "satisfying" factor that you'd typically enjoy with clicker games. though with so little time i couldn't make all the art for it on time.
thanks for the feedback! :D
love how this incorporates the 2048-like mechanics into a turn-based game! though the controls and movement direction were indeed confusing at first. would've loved transitions and a feedback effect each time you move though, it's a little difficult to notice which slimes have changed.
great job tho! fun game. :D
the main focus of the game was to make sure your profits and stocks are up since you'd be left with nothing if you left them as is, and you needed to reach a threshold to pass when the day ends. reading this, it seems i lacked to express that mechanic better and in a more obvious manner. thanks for playing though! i'll be taking note of this. :D
heh, i just wanted to put out what was generally in my head about the game in the description and uploaded the current progress i made that time. :P that "procrastination = out of control" idea is pretty interesting though, it could be a challenge to spice up the difficulty curve more. but i'll have to see what gameplay i'll end up with if i ever get it done. >:D really happy to know you're into it that much lol, thank you for the suggestions and feedback! :D