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mahyellaw

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A member registered Aug 21, 2020 · View creator page →

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yes! i initially planned more buildings for it and a more "satisfying" factor that you'd typically enjoy with clicker games. though with so little time i couldn't make all the art for it on time. 

thanks for the feedback! :D

loved the concept of this one! makes me think of gmod and superliminal having a child.

i encountered a point where no enemies were spawning though,  and i wasn't so sure if a new wave was starting or other stuff should be happening.

gotta love the art though, especially the hand. beautiful. :D

glad you enjoyed the customer sounds, i had the most fun recording them lol. thanks for playing! :D

love how this incorporates the 2048-like mechanics into a turn-based game! though the controls and movement direction were indeed confusing at first. would've loved transitions and a feedback effect each time you move though, it's a little difficult to notice which slimes have changed.

great job tho! fun game. :D

the visual appeal of this game is definitely top notch! i love how expressive the facial expressions are. LOL

also had trouble with moving the box, it seems the sister always gets the win. nonetheless, fun idea for a game! :D

p.s. the concept made me go "OY PELEPENS!! 🫵🫵👏👏👏"

thank you spyu! hope your laptop and ears are fine. xD

happy to see more fellow pinoys in these massive jams! thanks for playing. :D

hope you weren't wearing headphones, that sudden spawn is an earrape trap. LOL

thanks for playing! :D

why yes! more big stores to come from a smol boi. >:D thank you for playing! <3

that happens when the parent spawns right behind the baby, so you end up automatically picking them up. :D thanks for playing the game btw!

indeed a great goal. find a supportive child to become the supportive parent you could be. lmao :P glad you enjoyed the game! <3

thank you, it took me 70% of the jam's timeframe just to work on most of the art alone lol. glad you liked the game! :)

i mean.. who wouldn't go for a good smoke? lmao. thank you for playing! <3

heyy, hope the kid's taking care of you well. LOL jk. thanks for playing! :D

indeed! this was supposed to be fast-paced with a time limit to spice up the repetitiveness, but oh well. thanks for playing! :D

their eyes say it all. 👀 lol. happy to hear you liked the vibe we went for, thanks for playing! <3

LMFAO NOOOO 😭 you just made my night there, thanks for playing btw. :P

another great feedback from albert-senpai!! :0 thank you~

you use the mouse wheel for that. :D

the main focus of the game was to make sure your profits and stocks are up since you'd be left with nothing if you left them as is, and you needed to reach a threshold to pass when the day ends. reading this, it seems i lacked to express that mechanic better and in a more obvious manner. thanks for playing though! i'll be taking note of this. :D

yeah, i wanted to experiment a pixel + non-pixel look, but i do prefer the pure pixel art graphics. thanks for playing! :D

all the consumption mechanics are limited to a value of 1 prior to the jam's limitation (although there is a low chance of an entity consuming 2 stocks). as for the build price, it is actually implemented but it seems it wasn't obvious enough lol. thanks for pointing these out though! cheers. :D 

i looove the clean look of this one, especially the beautiful message of this game. :D wish i could sprint though, but i think that'd make the difficulty too easy. good job for your first jam! <3

there may or may not be more to come. :P

gotcha, more controls! >:D thank you for playing.

glad you had a good time :D

thank you! :D  i'll keep note of this, the difficulty curve of this really was a pain to adjust within a limited time lol.

doesn't do much actually, you can place the buildings in an area where most entities would match so it collects them faster. otherwise, it's just that, i wasn't able to maximize the essence of that part much lol.

i knew i should've made it more obvious. 🤔 thanks for playing my entry! :D

clever little game! i love it, especially the way the fishes fling to hit the seagulls is suuuper satisfying. adorable graphics. <3

i'm truly happy that you found my game as your favorite. this motivates me a lot to continue and maximize its mobile game potential. thank you for playing! :D

it was indeed a hidden intention of mine to make the game speedrunnable(but got distracted and didn't lol). that idea for the globe's opening and closing functions is a good one as the game needs more content. thank you for the feedback! i really appreciate it. :D

gasp, a fellow-copter! (im sorry lmao) anyway, thanks for playing the game. :D that bug is a result of a my brain error, i forgot to adjust something with the upgrades part lol. should be fixed when i'd continue this.

it does lack a lot of stuff for the difficulty curve so it looks like some boring, relaxing gameplay lol. if the game sparks more then i might just add more stuff to it, otherwise it's just another test for a concept. thanks for playing the game! :D

heh, it was the first thing that came to my mind for the game concept. :P some obstacles or challenge could've been nice but i got too lazy, so it did end up short.

woops, i think i forgot to adjust something with the upgrades. good find, i'll try fixing it if i ever continue this. :D

thank you! <3

yeah, it really suxx i couldn't finish it but i am continuing its development even after the jam period anyway. thank you so much for checking out my prototype! :D

heh, i just wanted to put out what was generally in my head about the game in the description and uploaded the current progress i made that time. :P that "procrastination = out of control" idea is pretty interesting though, it could be a challenge to spice up the difficulty curve more. but i'll have to see what gameplay i'll end up with if i ever get it done. >:D really happy to know you're into it that much lol, thank you for the suggestions and feedback! :D

aha! i knew the movement speed was a little slow, i got that covered. :D thank you for the wonderful feedback! <3