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MahouBoshi

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A member registered May 08, 2025 · View creator page →

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I don't think I'm getting there in time chief LMAO.
Jokes aside, it is really fun! Love how you can detour and look around all you want for extra points, freedom always feels nice.
Also the head moving based on the direction you're pressing I love that little goofball square, neat stuff!

Really charming! I'm a huge fan of the humor and the artstyle, feels like an old forgotten japanese game from the 80s  or something (I do not know my decades too well so I apologize if am getting confused lul), had a lot of fun :>

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This is super super cool I swear! Very well designed having you actually do the minigames in a controlled space before actually launching. I'd only wish for errors to happen more often actually and also had different effects on your ship, like slowing attack speed or movement, stuff like that, you could even get a temporary boost over what's normal after fixing an error! I had a blast, would love to see this idea grow :>

Quite the fun idea! I felt the handling stat didn't end up doing too much, but other than that, I could see this being really good with a couple more driving mechanics and levels, keep it up :>

Lovely concept! I feel like the birds were a bit hard to react to and sometimes appeared at times where there was already another obstacle so you couldn't do anything but get hit, but other than that it's simple yet enjoyable, neat!

Turning power on and off to change elements of the level is really cool and, despite the length of the experience, very well used throughout the levels. Would love to see a longer more polished version of this, keep it up! :>

Really cool blend of Splatoon and Pacman, this idea has a lot of potential to go in any direction you'd like, I'd love to see how it develops! :>

Making your own platforms to traverse the environment is a really cool and fun idea, with the knife and the seeds! My only real issue is that the timed sections are a bit too lenient sometimes and a bit too brutal in others, a variable timer would've been appreciated. Stellar work here regardless :>

Very interesting mechanics at play here! It's very cool to have the spy break out of the ball and move on it's own when you're out of gas (Or touch one of those walls), very creative! It's a shame the code revealing isnt working, I tried clicking the lock since I saw it mentioned on another comment but it kept displaying * despite 100%ing the levels :< If you can post the codes in the comments or somewhere I'd love to play the final level, but regardless, very fun experience! :>

Love how chaotic everything gets so quickly! This is a very well designed experience, since if you're paying attention you can start associating colors with keys and move much faster. I may have tried to give coffee to 1 person and accidentally given it to another one or twice, but that's mostly cuz of me being on keyboard and not controlling it too well lul. Very fun!

I really like the idea of an open stage with various elements you have to gather scattered around, it brings to mind great cave offensive (From Kirby Super Star) or Bowser's Fury, with more polish and time this could turn into something very fun, keep it up!

This looks like something you'd see in a Mario Party game! It is lovely presented and with room to grow (heh), it could be fun to make so it's round based and so you could buy upgrades/abilities between rounds, but that's just what poped into my head, you can do a lot with this idea, good job!

For a first jam this is nice! I would've loved to be able to aim the shots with the mouse, but tis is a good start with great potential
PD: Do remember to unload/delete the bullets after a certain distance/time has passed, I kinda spammed the click a bit too much and the game started lagging lul. Completely normal to not notice at first tho, don't worry, keep it up! :>

At first I didn't fully understand how everything worked, but once I saw there was a shop everything clicked! Very fun stuff, just wish there was some button or icon to signify in game that there's a shop, but other than that tis has a lot of potential, good work!

A really cool blend of Fire Emblem and Baldur's Gate mechanics, with some unique stuff as well! I adore these kinda games, had a lot of fun! :>

The aesthetic is really neat! I do wish there was some variance in the minigames to make it more replayable, like making the parts you have to pick or the buttons to press random each time, but this is a solid foundation for somethink like warioware or mindwave and quite fun, great job!

While I would've loved some mid-level checkpoints, the levels weren't too long for that to affect the experience too much. But other than that, this is a phenomenal experience, looks good and feels good!

Incredibly satisfying little puzzle game! I would've loved some way to move around the camera to see the entire level (If I'm a dumdum and I missed it am sorry), but other than that, it is amazing to sit back and enjoy watching/hearing everything fall into the right spot :>

This game has bested me, I cannot get past 25% I swear. Skill issue from me tbh.

That aside, it's really fun! I was physically making sounds in my room trying to get the worm to the places I wanted to, and to me that's good sign (I promise lmao). The simple art style was also really pleasing and effective too. Really enjoyed playing, I'll try and get to the top for sure when I have some more time

Really unfortunate that you couldn't add sounds, cuz' it would've elevated the experience a lot. I had a lot of fun and the style is really neat, some of the puzzles had me scratching my head for a moment, great job!

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I feel maybe the parameters overall need a bit more tweaking, specially the camera tilt when moving sideways, but it speaks volumes for the game that despite that I had an incredible time. The aesthetic is amazing and the sounds really pleasing as well, with a bit more tuning on the numbers I feel this would kick real ass, great job! :>

Perhaps some of the minigames ramp up a bit too fast, but in all honesty, that's kinda part of the fun, I chuckled when the cakes started overflowing in the cake minigame (duh). I am officially broke, but I am broke and happy, good game!

Very fun! Being a ragegame I understand it's absence but I kinda missed having variable jump height based on press duration. That said, I adore the sounds, particularly jumping up a wall is super satisfying, I could do it for hours lul

My only real issue was that I felt the control scheme was a bit clunky, but other than that this is, like, one of the most adorable art styles I've seen this entire jam, I'm in love lul. Simple yet effective, had a lot of fun! 

The humor is stellar, the music is great too, this is incredibly fun! The one issue I had is that I spent maybe way too much time trying to find the stairs lul, an arrow of sorts when you're over it may have helped.
One final note, do not challenge me to press a button many times. I will see how deep I can get, I must be so valuable now. No 10k clicks message tho smh... 
Also, bananabreadz

It's a really fun set of minigames! Apparently I don't know my lefts and rights 'cause I fumbled the eating minigame a lot lul. Maybe the parts between minigames are a bit ominous for the theme of the game, but other than that it's neat! Very nice

The polish on the visuals is great! The intro is very neat and I especially adore the lose animation as you Ted gets sucked into the black hole. Also love seeing someone else take inspiration from the same cosmic concept, having the stars be bigger and have harder patterns to avoid based on the actual colors of stars and the energy they'd have. Phenomenal work!

Reminds me of those phone games back then where you had to change the settings on your phone to advance through the different puzzles, really creative!

This is amazing, at first I was confused reading through all the UI but you get the hang of it very quickly. I got jumped as I was repairing the nest and got destroyed lol, but it was very very fun!

Super cute stuff! I really liked the mechanics with the birds and the feathers to build up your wand

Putting that spike trap right before the first checkpoint is diabolical lmao. But I really enjoyed the game! I adore the idea of getting access to more moves the faster you're going, very cool risk vs reward mechanic!

This looked easier on stream but actually playing it is not lul. Really fun stuff!

Really fun lil' game! I feel this idea has a lot of potential I'd love to see a fleshed out version at some point, since I felt once you're down to your last food it becomes a bit easy to just camp it and kill the rats as they come. Would also have loved for the structures you can place to be in a grid of some sorts so you dont have to manouver to get them in the perfect spot. Regardless, a very fun experience!