I'm not much of a VN person, but I'm glad I tried this one. The story was interesting such that I wanted to keep playing even after two bad endings. The character design is also great; I especially love how expressive the manticore is in his beast form.
Mahorova
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This was so sad! The ending made me tear up. I wish there was a way to get a good ending!
The little candle minigame was fun, too. Nice to have some more engagement than just dialogue! And the setting is such that lighting the candles made me feel even more despair about being forced to take part in the ritual.
In browser play, there seem to be some bugs with how the text displays. It seems like the last letter of a word sometimes gets cut off, or sometimes even a whole word. I don't know if this would be the same if I downloaded the game as well.
This was really fun. I managed to get to level 30, and I'm not sure if it was just me or not but the game seemed to slow down a lot in the 20s with loading the level requirements, and it didn't load one for level 30 at all so I wasn't able to progress. Maybe 30 is the last level?
In any case, it was great to see how many shapes I could make, even exceeding the level requirements sometimes. Being able to redraw smaller shapes over big ones to make a more interesting design was a major appeal to me, too. I love that this game combines artistry and puzzle-solving.
Played this for 2 days (not being able to save was a small frustration, but I found a bug(?) where you can tab out of the game and then restart with your progress intact after the opening scene, which helped).
The writing is top-notch and the puzzles are engaging. I like the method of slowly uncovering clues making the game a lot more interesting and fun to play than the standard visual novel where the only player input is a dialogue choice here and there.
I think the only thing bringing this down are the bugs. Namely, if you click a note on the dresser on the left, it seems to disable any more clicks in the game (at which tab to quit and restart becomes pretty useful) and at one point the options menu in the journal became inaccessible for some reason.
Other than those issues, it was a solid experience and I was super glad to play it.
I have never been much of a visual novel person but I decided to try this because I got it in a bundle, and I can tell it's made with a lot of love. The art is beautiful and the story is as well. I played through one route and romanced Zipper. A few of the other characters intrigued me as well, so I can see myself coming back to this in the future to experience different routes.
This game made me yearn for a utopia on another planet where we don't have to worry about food or capitalism.
I'm playing this now, only about 5 hours in, but I absolutely love it and I can't wait to see where the rest of the story goes and how I meet the new party members!
Confession: I have a big crush on Elothu. Need more well-spoken creepy god gentlemen in video games. 11/10 highly recommend everyone acquires a companion like Elothu.
Also bug report: You can stand on a table upstairs in Dottie's house.
It's very sweet and heartwarming. I was surprised at how much character development was possible in such a short game (completed in maybe 20 mins)! They're all very endearing. I believe Wisp is my favourite.
One thing though, the transition between music tracks sounds a little rough. Not sure if it was my computer or an issue with the game. Not a huge problem though!
Everything about this game exudes love and creativity. The developer and his team put a lot of work into every aspect of design. If you want to play a game with a unique gameplay style that also has a gripping story, endearing characters, great pixel visuals AND a banger soundtrack, look no farther than Soma Union.
It carries on the story that Soma Spirits started, and while this game can stand on its own I highly recommend you play Soma Spirits as well. Then you will not only experience the story in its entirety but also enjoy some more references to Soma Spirits in Soma Union. As for the story itself, it is more than just your standard RPG fare. Just like in the first game, some decisions you make in Soma Union affect the development of characters in the story, and it has multiple endings for you to enjoy. This, in my opinion, not only makes for an engaging playthrough but also adds replay value.
The combat gameplay also stands out to me. Your characters never have access to all of their abilities at the same time, and choosing when to have a character in Power (attack) or Support (buff/heal) mode plays a large part of the strategy. Even in battles with regular enemies, it's important to know your opponent and strategize each time. This isn't a game where you can just keep tapping a button to win - and that goes even more so for bosses. The bosses of Soma Union are all fantastic fights, all of which have cool mechanics, and several of these I would consider unique as I've never encountered such in any other RPG. I played on Normal mode, and feel confident in saying the game is extremely well balanced - no grinding strictly necessary as long as you're paying attention to what you're doing. For those who want a bigger challenge, there's also a hard mode. And fear not - if you want to just coast along and enjoy the story and characters there are two easier modes as well!
If anyone is reading this and is trying to decide whether they want to download Soma Union, do it. It's free, so you can't go wrong - though it is absolutely worth any money you may choose to spend on it, as it is a well-polished, high quality game.
Beautiful art (visual and music). Playing it was a pleasant experience, though I didn't really get an idea of what I should be doing. Unfortunately the game crashed. I had used a stick to create a vine, but somehow while climbing it I jumped at the wrong area and managed to fall down through the ground and the game bluescreened. :( It happened in the Ossuary, I think.
A very nice platformer that is clearly Mario inspired yet still succeeds at being its own unique thing. The level designs are cute and appealing and the music is pleasant. The bosses are all pretty easy. A couple of bugs:
-if you die at the same time you get a 1up, the 1up notification remains hovering over your character after you respawn.
-you can fall through an invisible hole in the floor in the first bonus level in the beach world.
