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Mahlyath

638
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A member registered Feb 07, 2024 · View creator page →

Recent community posts

This was awesome! Thank you again for reaching out to me. I have a couple of gripes, one being that the pacing was fast, so fast I couldn't really process everything happening, and the story/lore was very vague and confusing, I had a slight hint of domestic/child abuse but I wasn't 100% sure what was taking place.

Other than that, awesome job!

Bro did me a favor, I was about to quit this joint.

Great game and concept overall! My only issue was the lack of subtlety towards the end. You had a great introduction to build suspense for the midway part of the game and it kept me on edge the whole way. But the moment I saw "IT", the game's tension dropped heavily, oversaturated with what I could only describe as random horror elements: a bit of liminal backrooms vibe here, some hellish scenery there, turning the real-estate agent into an anomaly as well, it just took me out of the suspenseful tension from this mysterious murder that took place in the house as we were scanning the area. Again, you have something great here, but I just think you went a bit overboard with trying to force fear in the end. 8/10

Kinda stuck here now...

No problem I always love helping other creators, I found it kinda funny all things considered.

I got a headache with everything warping around me here. But I know you made a newer version and I might play that in the future.

This could have all been avoided if the dad just let his daughter sleep with him for the night.

Played this live on youtube. Kinda broke on me and I had no idea what I was supposed to do..

I played this on this stream, I loved the growing tension this game offered, I was on edge the entire time. Though I wish there was a flashlight feature so I could see where I was going in the extremely dark areas.

I played this live on youtube, the second to last game I played. I loved the reference of what this was based off of. Though I wasn't sure if this was supposed to be challenging because I got through it on the first try.

This was the last game I played on stream. You did a stellar job with the cutscenes! And you did give me a slight fright with the cop showing up.

It's a doggy dog world.

No problem, I always like helping fellow creators!

The friends we made along the way.



This was quite a show, you really have a way to change pace rapidly and still make it disturbing.

free rent at least

Dark Nostalgia

Selling organs on the black market came with a price...

I made an edit to my original post if you wanna give it a read.

It smells and made a mess all over my room...
(1 edit)

Untrusting individuals roam these streets...

Jokes aside, I wanna first apologize if I came off more bitter or sour in my recordings. I've had some issues going on that was interfering with my ability to focus primarily on the game itself.

Pros: 

The game was simple, albeit a bit cookie-cutter from the other games I have played recently. I liked the cinematography of the cutscenes and the personal story of our character.

I loved that you put in your own music, I was afraid I was gonna get hit with copyright lol.

The ending was a tad confusing but interesting overall. Still wondering how he knew where I lived and managed to get into my apartment though...

Cons:

The tasks for this game were tedious, this is something I have been running into a lot in indie games on itch.io and it's definitely not a fun thing to encounter. These tasks only pad out the gametime, making the game feel longer than it actually is.

There was one noticeable, funny bug, the trash floats when you try to pick up multiple bits of trash at a time.

He didn't really like me much...

I'd rather pay my salary at this point.

I should do fortune readings...

no problem, I delight in helping fellow creators if I can!

(2 edits)

Thank you again for reaching out to me. The directions were simple and straight to the point. That being said, I felt this game to be severely cookie-cutter to other games I have played before, by no means is creating a game similar to another a bad thing, but there was nothing that makes this one stand out from the others right now.

Things to consider:

  • Try creating a more ominous atmosphere that can drag me in to the experience, such as where we opened the ramen stand for example. Have some background history of the area: previous owners died, people go missing or get cursed etc.
  • Add more scares. There was only one and it was very predictable for me. The second I was tasked to take the trash out I knew that jumpscare was coming. Adding to the previous point, create a sense of danger or dread as we progress, I want to start feeling like I shouldn't be working this late in unfamiliar territory. Like some customers are ghosts that we see as normal at first until after we serve them, then they are gone without a trace or you look back at something more disturbing. Hallucinations perhaps? or something worse?

I think overall you have a great foundation to start with, definitely took inspiration from other night-stand/night-shift games, which again is not bad by any means; but there's a lot I feel is missing that creates your desired outcome. Try to challenge yourself to make this one stand out from the rest.

I hope this helps, and I look forward to seeing the final product. Game Design is hard, especially when its just you working on this, and I have much respect for you dedication. I just don't want to see you or others like you fall short.

The rock is truly dead...

The rock is dead...

I was literally speechless, he assaulted a ROCK...

This was an entire ROLLERCOASTER of emotions...

What an entrance.

Thank you for reaching out and giving me a free key to this game! Though I wasn't able to really experience the gameplay I was experiencing crashes before I could even serve the first customer...

I had no idea what was going on...

Everything happened all at once...

didn't scare me across the way so came close to try again.

Interesting take on the security job. I would add a bit more direction for the scan locations and make the jumpscares less predictable. I wasn't sure about the use of stamina but unless there's a monster we'll be running from in the full game I wouldn't keep it in as it just drags the experience otherwise. Other than that, I look forward to the full release!

evils galore

CRRRRRAAAANNNNK!!!!

You know what that means..

It lurks in the fog...