Mahlyath
Recent community posts
I try to be as transparent and honest as I can be, even if it comes off a bit harsh at times I understand that these are indie developers that are striving for success, I also understand the flaws in myself, like here I realized with how much that goes on with this game overwhelms me to a point where I am just simply not the demographic for this.
I had played your game as requested, and it was the first game I played during my stream. It did put me on edge a bit, though my only gripe I have is just some graphical polishing, such as the ladder getting stretched after placing it down to fix the lights.
Other than that, very promising experience you have to show.
Though, and the game began to slow down towards the end of my playthrough.
This was the third game I played during my stream. Very interesting concept for what it is, but to me, there's WAY too much to fucus on for me to maintain engagement. I walked into this game thinking it was some short-horror with survival elements but this is heavily in depth. I went in without a tutorial so I could have had a different approach in terms of my experience, but it wouldn't negate my main concern: the overwhelming amount of stuff to focus on. Definitely not a bad game by any means, just not my cup of tea in the end.
This was the second game I played while livestreaming. And I did enjoy it up until the point of having to wander around the base looking for the snowmobile keys... to where I admittedly got impatient and quit. The inability to escape from the anomaly once you're spotted really started to break away from the experience, especially when I'm forced to move at a snail's pace consistently the entire time, there's no fun in that, and it's even worse when you die and have to be respawned back at the beginning to go through all the troubles again.
This isn't to say the game is garbage or bad, and I'm definitely not here to insult your work. I did like the concept, the story, and the overall atmosphere. But I think there needs to be a bit more balancing to the game. And honestly a run feature would fix the whole thing, or have the ability to fight back or make the monster blind and have it only be able to follow sound; just some ideas to balance it.