I made an edit to my original post if you wanna give it a read.
Mahlyath
Recent community posts
Untrusting individuals roam these streets...
Jokes aside, I wanna first apologize if I came off more bitter or sour in my recordings. I've had some issues going on that was interfering with my ability to focus primarily on the game itself.
Pros:
The game was simple, albeit a bit cookie-cutter from the other games I have played recently. I liked the cinematography of the cutscenes and the personal story of our character.
I loved that you put in your own music, I was afraid I was gonna get hit with copyright lol.
The ending was a tad confusing but interesting overall. Still wondering how he knew where I lived and managed to get into my apartment though...
Cons:
The tasks for this game were tedious, this is something I have been running into a lot in indie games on itch.io and it's definitely not a fun thing to encounter. These tasks only pad out the gametime, making the game feel longer than it actually is.
There was one noticeable, funny bug, the trash floats when you try to pick up multiple bits of trash at a time.
Thank you again for reaching out to me. The directions were simple and straight to the point. That being said, I felt this game to be severely cookie-cutter to other games I have played before, by no means is creating a game similar to another a bad thing, but there was nothing that makes this one stand out from the others right now.
Things to consider:
- Try creating a more ominous atmosphere that can drag me in to the experience, such as where we opened the ramen stand for example. Have some background history of the area: previous owners died, people go missing or get cursed etc.
- Add more scares. There was only one and it was very predictable for me. The second I was tasked to take the trash out I knew that jumpscare was coming. Adding to the previous point, create a sense of danger or dread as we progress, I want to start feeling like I shouldn't be working this late in unfamiliar territory. Like some customers are ghosts that we see as normal at first until after we serve them, then they are gone without a trace or you look back at something more disturbing. Hallucinations perhaps? or something worse?
I think overall you have a great foundation to start with, definitely took inspiration from other night-stand/night-shift games, which again is not bad by any means; but there's a lot I feel is missing that creates your desired outcome. Try to challenge yourself to make this one stand out from the rest.
I hope this helps, and I look forward to seeing the final product. Game Design is hard, especially when its just you working on this, and I have much respect for you dedication. I just don't want to see you or others like you fall short.