Mahlyath
Recent community posts
I streamed a bit of this game and I was left utterly speechless for a majority of it... First reason was how much passion and dedication you had for this game, and the fact that I had no idea wtf was going on lol...
There is a LOT to take in, which is my only issue, alongside the weird keybindings. Other than that it reminds me a lot of the old newgrounds flash games, on crack.
I may continue this in the future, unsure when but I need a breather lmao...
This game was great for the most part, I might have not shown that too much as I was still recovering from an annoying cold alongside one issue I will get to later.
Pros:
- The story was very unique, having to traverse a lake holding a dark history within it's deep abyss that eventually claims you as well is very interesting.
- The controls were also a chance of pace from other horror games I played, having to actually put in effort to move your boat around gives a more realistic approach.
Cons:
- I only have one and that is ironically the controls, as much as I do like them it was a chore to wrestle with the rowing. Trying to turn left whilst the game thinks I'm going right, going foward when I want to go backwards. I think you need to polish up that mechanic just a bit more. I'm just glad there wasn't any chase scenario, otherwise I would have likely not have uploaded lol...
Regardless you have something great here, just experiement more with the rowing mechanic.
This was great btw, great concept for controls, and very surreal story that I still have not a clue about. Took me a bit to figure out the second ending but managed either way. Reminded me of another game with using a microwave timer as the controls to move.
Great demo! Though I only have a couple of small gripes:
- The flashlight turns off automatically during the short event cutscenes, as much as it isn't a huge deal, it is a bit annoying.
- The jumpscares were a bit weak (also a bit cliché), granted I was playing with slightly less volume and acting rather carefree in the midst of this venture, so that didn't really help either... Though I think you should make them less frequent so I'm given more time to absorb the atmosphere.
- To add to this, I would have probably been a bit more on edge of it was mostly the actual monster scaring me and not the claimed souls of fallen astronauts spawning around me every few moments. As I do like the idea you're going with, It feels too forced at least for the demo.
All in all you have something very promising, and I'm excited to see where this goes.
No problem, I'm always looking to help other creators get their work noticed. Though I will say I didn't think the place was exploding, I thought I was getting hit by some car in the distance based off the sound. Though I may look into this again in the future, glad I was able to share this project for you!