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Marisa the Magician

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A member registered Jun 09, 2020 · View creator page →

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It seems that it only works if you’re spinning counter-clockwise, though.

A complementary monster pack is in the works for this, by the way. It’s not really going to change the vanilla monsters visually, but it will tweak their behaviour, maybe add some unique sounds here and there, and just beef ’em up a bit to better match the action of the weapon mod.

(1 edit)

Huh, that’s wild, didn’t expect DSDHacked stuff like this to work out of the box in GZDoom. You’re missing out on the custom HUD, though, but I do plan on also writing a SBARINFO along with DECORATE and GLDEFS for compatibility with it (and also Zandronum, because why not).

edit: I changed my mind, none of that anymore.

Thank you 🥺

Holy crackers! 👀

Ah, I see you've encountered the same issue as me.

:3

nice nice :3