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Magnum Galaxy Games

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A member registered May 01, 2020 · View creator page →

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PS. I updated the preview with a second adventure!

An absolute classic! Glad to see your bringing it back, Joe.

Awesome!

All content in the preview is forward compatible with all Anthology contents. The full book will include expanded info on the locations in the sector map, more setting tables, the full 10 adventures and over a dozen 2-4 page station locations. So, this is a great taste of what is to come and a fun opener to kick off your Hardlight Campaign. I started my most recent run through with Shear Zone and it went great!

It'll be crowdfunded first on Kickstarter. That's Q1. I'm planning to have the book complete for campaign launch so the crowdfund can pay for the initial print run. Here's the link if you want to follow that page: https://www.kickstarter.com/projects/magnumgalaxygames/dying-hard-on-hardlight-s...

To my mind there are two ways to look at the TS7 survivors listed in the Hardlight adventure in relation to the the TS7 Pamphlet content. 

1. On a practical level, if you are coming straight to Dying Hard on Hardlight Station without playing TS7 first the survivors create necessary backstory for the module to function (someone to save/someone to turn into the hybrids).

2. If you have played TS7 first, then you can swap them out or augment them with infected survivors from your mission. You can also assume they are survivors of Nakatomi's larger terraforming operation - perhaps even the initial discoverers of the alien ruins in TS7 (spoiler alert: as hinted at by the dead bodies in the alien structure). 
 

Definitely, the Anthology connects all my previous work into one shared universe. There will be direct links to most previous adventures, connections through factions, rumours, and hooks. Also, I plan to include an Atlas style write up for every location on the map to with a paragraph description and a couple key NPCs and hooks. 

That said, the book is stand alone, so it doesn't mean you need to have my other adventures to use it. It just provides a framework to fit them all together. 


Hi everyone, I just launched a free setting and adventure for the Mothership RPG on my page. The Dying Hard on Hardlight Station NS-1365 Anthology Preview is a 36-page PDF that introduces the first full third-party setting for Mothership.

Inside you’ll find: 

  • A full sector directory and map of NS-1365 
  • Background on key factions
  • Prompts for character creation 
  • And a fully illustrated 12-page adventure: Shear Zone by Daniel Hallinan


Built on the groundwork of The Horror on Tau Sigma 7 and Dying Hard on Hardlight Station, this Preview drops your crew into a realm of corporate intrigue and alien horror on the fringe of known space.

Check it out and download your copy here:  https://magnum-galaxy-games.itch.io/preview-dying-hard-on-hardlight-station-ns-1...

Comments and shares are welcome and greatly appreciated! Thanks for checking it out! 

Fixed!

Haha, oh my. Eric sent me a new update this morning so maybe he caught it. We shall see.

I'm going to include a section that covers what to do scenarios for tables that have already played the original and had things go... sideways on the station. 

So, yes, you can run the content of the book even if you've already played the original. Though it will require a little tweaking depending on what the results of the initial adventure were. 

Thanks so much! Excited to show more of it off soon. 

Thanks for catching these. I'll get them fixed and update the PDF. Much appreciated!

THANK YOU VERY MUCH, SETH!

Ahh, thank you! Today is a big milestone. Both excited and nervous to have the preview out there.

Hi Nathan, the hardback expansion is coming Q1 of 2026. It is a complete rework of the original content plus a whole lot (200+ pages) of new stuff. I'll be posting a free preview soon. The current version is still great with the main adventure itself about a 2 session play through plus the current sandbox. Both versions will be cross compatible if you decide to play the main adventure now and want to use the greatly expanded content from the big hardback later. There's even some suggestions for how to use the station content in the hardback for tables that have had things... go wrong... on the station itself already after playing the original adventure. In the end its up to you if you want to grab the current version now and start playing or wait until the big book comes out next year. Both are good options!

Hi Garfoid, I've actually got a free version coming out soon. Keep an eye out for it! 

These look great - nail's the vibe. Long rifle wizard is my favourite. Although eyeball canyon has some excellent flavour. 

Thanks so much Matthew - glad you enjoyed it! If you're interested in more adventures in the same sector I'm releasing a free preview of the upcoming Hardlight Anthology in the next few weeks. Either way, your kind words after greatly appreciated.

I'm in!

Excited to get this to the table!

A new player's review day is a good day. Today therefore is a good day. 

I like this idea.

Love the old school throwback layout. I find myself wondering: TTRPG zine or obscure religious tract? Read to find out! 

Yes, I am planning a follow up. Though, the plan is more of a sequel and expansion - the station will be expanded with more locations, NPCs, and detailed maps, there will be a sector map with other points of interest, and a whole series of new adventures all built from the hooks in the original Hardlight Gazetteer. There's a kickstarter preview page up, I'm planning to launch this September once Awaiting the Burning Gods has shipped out: https://www.kickstarter.com/projects/magnumgalaxygames/dying-hard-on-hardlight-s...

Heck yeah and thanks, glad to hear you've been digging it! Email proof of purchase to dekennygalaxy@gmail.com and I'll get all the digital files to you. 

Yes, that's the right idea. This one is quite large - like a the size of a small storage unit or small walk in freezer in a commercial kitchen. 

Thanks, I love it too - the font and design are thanks to the excellent Dai Shugars. I'm lucky to have him on board for this one.

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Thank you Mr. McFin, looking forward to having you on the team! 

Hi Gary, thank you for reaching out. You can email me at dekennygalaxy@gmail.com. Looking forward to learning more about Breakout Con!

It's not formatted for print but you could probably print it at a shop. It would be pretty hard on your colour ink to print at home but doable, potentially. 

Very glad to hear it Chris! Welcome to Mothership, try not to die ;-)

Heck yeah, I'll send them your way - email me at dekennygalaxy@gmail.com

Bullet 1 for the cavern is the main explainer for the layout of the upper caves: 

"A large outcropping on the planet’s surface, visible from the drop site. Rounded holes in the smooth rock face give access to a hollow interior. The stone forms chambers, flowing in arches and loops, with a main atrium at ground level dividing into passages and sub-chambers overhead that can only be accessed by climbing." 

So, according to this, from the drop site the upper cavern can be accessed from the numerous holes in the hollow outcrop that conceals the cave system. These all lead to a large central atrium. To access the upper tunnels PCs need to climb up from the atrium or find an above ground level hole higher up on the outcrop and climb down. 

Hope that helps clear things up. 

Right now, The Hunger in Achernar is only available through the pre-order page for Outer Rim Uprising. Once that has fulfilled there will likely be a limited run available at a few locations including Tuesday Knight Games for the USA, IglooTree for the UK, and Compose Dream Games in Canada. I'd expect those to come out sometime in Fall 2024. 

Absolutely, both stores should have more copies in stock soon. I'm the meantime, you could order from Iglootree or Compose Dream Games though they are based in The UK and Canada respectively so shipping might be a bit more.

Send me an email at dekennygalaxy@gmail.com and I'll sort you out!

Thanks Woodchuck, I'm very proud of the PMAD. Some say it resembles a D10 but frankly, I don't see it ;-)

This is great. I love the full McClane mode idea for your player who missed the session to meet back up with the rest of the squad. I bet it will work really well. So glad you are enjoying it! I'll be curious to know how things end up in sessions three!

Rad - glad to hear it. The map in the centerfold of the module is the only one I know. I haven't discovered any cool others - but would love it if someone were to make one. That said, Vil's original works great.