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Magnum Galaxy Games

A member registered May 01, 2020 · View creator page →

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I signed up for the free trial. Let me know when the soundpack is up and I'll check it out. Thanks!

This sounds awesome. How can people access the playlist you created? 

Absolutely! Send an email to and I'll set you up asap. 

This is great. I love the initial virus vector - it would be so easy to drop into an ongoing game. The infected AIs are both cool on their own and great examples of how the REDSCREEN virus could morph and mutate in response to each unique host. Overall, I totally love this pamphlet - and snappy design too!

Awesome, thanks for picking them up! I haven't seen any homebrew maps for TS7. But, if it helps imagine the 3D space my two influences in designing the shape of the caves while working with  DG Chapman were carnivorous pitcher plants and the inverted tower at the Quinta da Regaleira in Sintra, Portugal. 

You bet! The updated PDFs should be up on Pledgemanager for backers within the next few days. I'll post a notification when they are up. 

You bet, and thank you for the interest!

It is, they've ordered more stock. Should be up in the near future. Exalted Funeral also has copies they just haven't put them up for sale yet (should be soon). Alternatively, you could order a copy through the pre-order page for "The Cleaning of Prison Station Echo" that is available to sign up for via the Kickstarter page. That will be about 3 months or so. 

Should be doable! Definitely on DTRPG. 

Absolutely, I will be updating the files here when they are available and everyone who has bought them pre-update will have access.

Hi there, the updated files aren't out yet (coming soon). However, for TS7 the only change is that the cephalopods now do 2d10 damage instead of 3d10. Let me know if you have any other questions and have fun with the adventure!

Hi Islif, I've got something special in mind for Nirvana on Fire coming up so am not currently planning to offer it as part of The Cleaning of Prison Station Echo campaign. 

Of course, thanks for creating cool content!

I see "Annihilation" and "Roadside Picnic" as influences and I am in! The Star Pin is a great simple artifact and I really like what you did with the obscured text on the front side - it evokes the unknowable mystery of Zurf the lays forever just beyond reach.

It depends on what you mean by "well" I guess ;-) . For the PCs? Doubtfully. For the players, I'm sure you'll have a good time! 

Do you mean the sound files for Hardlight Station? If so, they should be in a ZIP file along with the rest of the digital downloads package. 

Haha, no worries. Enjoy!

First of all, thanks for backing! The adventure is included in the limited edition physical copy of the Dying Hard on Hardlight Station physical zine itself. So you will have it in physical form as part of the bonus for backers. If you'd also like a pamphlet format version then that should be coming to stores in a few month's time. 

Yes, I would say there is a good chance. However, in the meantime, the adventure also comes included in the limited edition release of Dying Hard on Hardlight Station. Which will be on sale at the Tuesday Knight Games webstore and Exalted Funeral later this month until they run out. 

Mothership has a 3rd party license available by application. I'm going for it as well

The time has come at last and I am very excited to announce that my Zine Quest project, Dying Hard on Hardlight Station is finally available to download. 

The pitch for those new to the project: make your escape from the hijacked Hardlight Station in this RPG mashup inspired by Die Hard and Alien: Resurrection. 

For the full rundown of the dangers and denizens of Hardlight Station and to check out some sample spreads - featuring top-knotch design by Eric K Hill and gloriously gooey art of Vil - head over to the project page. here:

This has been my first Kickstarter project and one hell of a journey and I am stoked to be sending this adventure out into the world today. For those who do check out my adventure, I wish you some wonderful nights of vent-crawling, merc-busting, alien-avoiding sci-fi horror gaming!

Thank you, glad you like it!

That makes perfect sense. Very cool. 

This simple PbtA style system is my default for most games. I've used it in the form of Offworlders and World of Dungeons for years. I like your distillation down to literally the essentials as you have it here. Do you plan to add further details or is your intention to keep it in this ultralight "notecard" format?