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Rad - glad to hear it. The map in the centerfold of the module is the only one I know. I haven't discovered any cool others - but would love it if someone were to make one. That said, Vil's original works great. 

So a short game report from last weekend: Two players were dying hard and another one couldn't make it to the session. The two are currently hiding in medbay. Comms are completely down and they want to reboot the mainframe in Engineering to reset it but that's on the other side and locked up. So they need to find someone that can bypass the sealed door. They heard about this tinkerer in the Docks...

The player who didn't make it to the session last time wants to go "Full McClane". My idea is now to let him start in the Commerce District (other side of the station from where the first two started) when shit is about to go down. As soon as he makes it to Medbay he will meet the other two players hiding there. He is kinda playing the same situation from another perspective. And in the third session they can finish together.

The module is really cool. As a warden you have so many tools to step on the gas and make an exciting evening. That is also the hard part. You really need some experience in good session prep and planning ahead to pull it off. All in all we really had a blast! Thank you for this awesome module :)

This is great. I love the full McClane mode idea for your player who missed the session to meet back up with the rest of the squad. I bet it will work really well. So glad you are enjoying it! I'll be curious to know how things end up in sessions three!