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Magicdri
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As I mentioned in the response of your message to my entry. It's really cool that we had the same idea and I love your approach!
It's very polished and level design is awesome.
Very smart of you to pause the game to modify the level. Doing it in realtime as I did was a headache ;P
I'm wondering which pathfinding algorithm did you use. Was it a standard A* modified or something else?
Thanks! I was looking for entries with a similar concept. I love you approach!
I started it as a technical challenge. My objective was to create an AI capable of traversing any platforming level and later on think about the game itself and level design.
The problem was once it was "okay", I was already low on time and adding the option to change the route and recalculate it, added some interesting challenges I had not predicted.
I could have made it easier by introducing some hacks for a specific level, but I wanted a versatile AI.
I will probably work a bit more on it in the future to have at least the prototype working as expected.
Thanks. I did not take into account recalculating the path at mid jump and it should at least complete the jump before using the new route.
The block's default position is on purpose precisely to allow seeing the AI complete the level. As it is bugged and sometimes cannot recalculate the path properly when moving the blocks, it would be impossible to complete it.
I didn't know about "will you snail", it looks awesome! Thanks for the recommendation, will definitely take a look at it.




