I was wondering if there was a way to add win/lose conditions that jump to a certain label if possible.
For example, if round 3 is cleared it jumps to a success label/event in-story whereas if any round is failed it'd jump to a fail state.
Is it possible to scale the music using true/false statements for variables by any chance? I'm testing it out currently, but I'm unsure if this code was built for that kind of usage.