I was wondering if there was a way to add win/lose conditions that jump to a certain label if possible.
For example, if round 3 is cleared it jumps to a success label/event in-story whereas if any round is failed it'd jump to a fail state.
Hi, thank you for reporting this issue!
Here's how I implemented this task in my previous game jam project.
I hope this helps, and feel free to reach out if you have any questions.
https://github.com/Wendy-Nam/SpookyVN2023/blob/main/game/tory/act2.rpy
https://github.com/Wendy-Nam/SpookyVN2023/blob/main/game/minigame/shooting_game....