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Mag559

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A member registered Aug 14, 2024 · View creator page →

Creator of

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Amazing game!
 Soothing music paired with a relaxing theme of growing flowers and the right difficulty puzzles . A truly amazing combo! I have a few suggestions, but they aren't anything major, just details I noticed:

You can't delete the teleporting mirrors by right clicking the second one, only the one placed first.

Most of the mirrors are two sided, which is great for readability. If I were you, I would considering making the reflecting and teleporting mirrors also two sided. At a quick glance, it shouldn't interfere with the puzzles too much, if at all and will make distinguishing and placing (only 2 effective orientations to cycle through) them much easier. I do applaud the cute lantern solution tho.

The tile, from which the plant starts growing stands out from the rest. Could possibly be a sprout growing from the center of the tile right to the edge? Same thing with the dirt cubes, I don't have a clear idea for it tho.

I can share a "hack" for backgrounds: Godot has noise textures 2D. Either overlaying a Sprite with that texture and high transparency (modulate) or writing a simple shader for a ColorRect (take normal colour and noise, if noise black -> make colour slightly darker, if noise white -> make colour slightly lighter) makes it look a ton better without actually drawing any assets.

Initially I was sceptical of the tutorial revealing pretty much whole solutions for the first levels. However thinking through it, I fully support the decision. It's the only reliable way I can think of to get the player accustomed to the unusual controls and grasp the orientation aspect. There are also plenty more puzzles for the player to solve on his/her own.


I REALLY enjoyed the game, want to say that one more time. I hope this could be a small contribution to it.

Very clean game  and UI. The only visual change I would suggest is a bigger contrast between the normal level tiles and walls. You did put in the effort to individually introduce each of the mechanics to the player, which I applaud, however I feel the game could use one or two medium difficulty puzzles.  I intuitively solved the first 10 levels and just hit a wall on the final one, only managed a two star solution in the end.

Ah, yeah. Updated, thanks

Dude... How long is that recipe!? At 150 I really started feeling like I was following through and the spacetime around me started breaking and balls were glitching through the words. I broke 200 and it's was still going. Seriously is there an ending? I need to know

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Amazing game! Great use of a distinct art style with suttle idle animations. Had a lot of fun with the gimmick, it was a good balancing decision to restrict the shooting angle, but ultimately still found a way to "break" the game with shooting once per cycle at a set timing, to be able to shoot and get to safe spot on the edge of the screen getting me a score of 98

yeah... probably should have added an arrow pointing to bowls in the tutorial

Post thy highscores in the comments.

992 (at 3 am after finishing exporting) :-)