Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines

MAD-VF

1
Posts
1
Topics
A member registered Mar 24, 2026 · View creator page →

Creator of

Recent community posts

Solo dev, first release. The free demo of Fight for Resurrection: Challenge is up.

It's a first-person VR arena brawler built around full-body tracking — punches and kicks come from your real limbs, legs included, which is the part most VR combat skips. Vive Tracker, Vive Ultimate, Tundra, SlimeVR and Pico Motion bind automatically at launch: no pairing screen, no setup menu. Controllers work fine without them.

The demo is one arena and about three minutes a match, with the full combat system running in it: positional guard, timed magic parry, charged magic, weapon recall and throw, Second Wind when you get knocked down.

Five builds in the same project — Quest, Pico and Vive standalone APKs, plus PCVR over Meta Link and SteamVR.

Being straight: the enemy animations are still rough, that's the current sprint. The demo is VR only. Character meshes were generated with Tripo AI, then rigged and integrated by hand; code, gameplay, tracking and audio are human-made.

What I actually want from this post: if you own full-body trackers, tell me how the binding behaves on your rig. I've tested five configurations. There are hundreds.

https://madvf.itch.io/ffru-demo-rc