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MadMath123

138
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1
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18
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A member registered Apr 30, 2021 · View creator page →

Creator of

Recent community posts

Cool song! You have a lot of great elements (chord progression, melody, FX, etc). It felt jazzy and soothing! The mixing was a little off for me, and there was a lot of space in your song (so it felt less coherent. I think strings would have worked really well tho xd). Your song was excellent overall!

Never mind, seems to be working now!

this game is broken rn--clicking on the "run game" button leads me to a 404 page!

Cool game concept! I liked the idea of your game, but it got repetitive quickly: nearly every level has you start by dragging a crate to get Mia someplace, and then all that's left to do is parkour. There was also not a lot of polish, too--levels would change instantly, some sprites were 2D and others were 3D--which detracted from my overall experience. However, the main mechanic of the game (the crate dragging) was really cool and well-implemented! (I've tried implementing dragging and it's always painful.) The levels where dragging crates was featured heavily were the most fun. Overall, I think this game could have come out a lot better if you had focused on little bits of polish rather than creating a ton of levels. 

I got stuck on the second page of the manual too--can you post hints (or the answers ROT13'd)?

this game is so cool! i can't figure it all out but it's fun to try! feels inspired by obra dinn

Oh, I didn't realize you could drag words onto anything!

how do you access the computer and the desk drawers?

oh my god this is so good. this game is incredibly well made, i can't believe it hasn't been rated that much! 10/10 experience!!!!

thank you so much!!!!!!!

Man, what a cozy game. It made me feel what you wanted me to feel. No notes, 10/10.

Incredible game! Even though the concept was simple, I had a lot of fun dodging not seeing the sharks and getting hit to not find crabs at every turn! While there were a few bugs here and there (like how hitting the invisible normal blocks from the side would cause the appearance noise to play on loop), it was just the right difficulty and length for a game jam. Very tasteful! Good job!

Interesting concept! I can definitely tell you ran out of time--there wasn't a lot going on (not enough to idle!), and I don't see how the limitation came into play. That being said, your game bears all of the trappings of an idle game. For this being your first game, though, this is incredibly impressive work! Keep making games and participating in game jams. I can't wait to see what you'll make!

this game is super laggy on my machine, so i can't rate it! i'd love to play a more optimized version though!

Excellent game! While there was a bit of game-jam rush present, your game was pretty polished! I enjoyed the story, the characaters--your writing and art came together to tell an awesome story! Great job!

Nice game! It's a cool concept. Unfortunately, it wasn't clear to me what each button did (which button submits my order? maybe click on the plate? the customer? oh, no, i have to click on the bell...), and when I was/wasn't getting point from customers. Sometimes I felt like the UI wasn't responsive enough (it only displays the fries I've made if something else is on the main platter). I think I would have preferred more signposting and less jankiness instead of more menu items and customers. In terms of his being one of your first game jams, this is still a pretty good product!  Keep at it!

Very interesting track. I liked it a lot! The different textures present throughout were cool.

thank you so much!!! (i'm a huge baba is you fan so this means a lot to me!)

Cool game! I really like the concept of the game, and the dialogue was pretty nicely written! Your graphics really suffered, though--a bunch of sprites got a big mangled or colored incorrectly, which I would be more forgiving to, except you made a game about trying to catch visual bugs. All in all, cool concept, but, in my opinion, you didn't execute the most important part of your game to the degree you should have to make the concept effective. I'd love to play a version of your game where everything's improved a bit more! And, for your first game jam, you did an incredible job of choosing a game concept well within the scope of a short game jam!

Very good game! You say it's janky, but I like it a lot. I'm a sucker for DDLC-esque story lines and escape-the-room puzzle games, so this was right up my alley! For a game jam game, this is incredible quality!


Also didn't expect the game to tell me to go touch grass... 

Very cool game! I really like your art style (feels like the Khan Academy javascript hotlist style, if you know what that means), and the element of the order displayed being wrong sometimes was interesting and unexpected. Your game's environment felt a little empty, though (shouldn't there be a line of customers, or some dining? And shouldn't the kitchen have ingredients of some kind laying around?), but I don't think the lack of visual detail took away from your game that much. Overall, you made a very cozy game, and this is exceptional work from what looks to be your first game jam! You have a lot of talent--can't wait to see what you make later down the line!

Cool concept! It feels like you ran out of time when making this game, though: a lot of the elements of the gameplay felt disjoint and untuned, which went against the environment you made that shone so clearly through the art, music, and subtle movement of everything in each scene. For example, the kiln and sculpting minigames could have been in the same scene, just by rotating the camera to switch between the minigames. In terms of a game for what seems to be your second game jam, though, this is really impressive! Keep at it!

this is excellemt. 10/10

this is excellent.

magnificent title

BlockLayer2000

https://madmath123.itch.io/the-perfect-sand-castle

where are you going to get a burger for $5 (asking for a friend)

bro did NOT read what jams they're submitting to

we build the wall to keep us free

I've picked up the first item but don't know what to do to progress. Can you tell me the next steps?

Glad to see puzzles are actually a bit difficult to solve, so that the start of the game is still interesting when you have to learnt the solutions before you get larger and larger complexes!

That was intentional, but I didn't realize it would be so distracting!

Yeah, not sure why.  Thanks forcchecking my game out anyways!

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 Nice game! I enjoyed the atmosphere and design of the store. The items on the shelves at eye level looked like faces--don't know if that was intentional, but it certainly got me! I do wish it were easier to control the player, and it was easy to climb over the low counters accidentally, and I wish there was a screen debriefing us from the game at the end. All in all, though, the game worked completely and it was fun to try and find all of the things!

Cool game! The puzzles are pretty fun and I like the lore and atmosphere you built! The use of two colors felt less like a restriction and more like a natural choice, meant to suit your game. Good job!

When I try to run the game, I immediately fall into the floor and I can't escape by just jumping out. 

Pretty fun and addictive! Good job!

I forgot to say z to undo in the tutorial 😭 but thank you for the kind words! This is the first roguelite I've made that I think is pretty polished!

Cool game! I wish some of the UI and instructions made it clearer what to do, but once I got a grasp on that, the game and story were both interesting and engaging. Good job!

Thank you! There is an ending to the game, but it requires a room to spawn which I made way too rare. Glad to see you enjoyed it anyways!