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Mader Levap

16
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1
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A member registered May 08, 2020 · View creator page →

Creator of

Recent community posts

I find current way of moving around with mouse extremely inconvenient and completely unlike how most of other games handle that task.

Is there any reason Shift is required? Should not be needed.

No way to move around map (WASD) is annoying.

Learning tab is not intuitive and is buggy. Setting energy spent does absolutely nothing except showing annoying warning (that cannot be turned off, because of course) and two buttons that do not work as expected. +0.5 and -0.5 buttons also do nothing. Zero stays zero.

Waste of time.

I find UI pretty buggy. You cant for example free balls that happened to be frozen behind buttons for debuffing boss without clicking these buttons. Skill buy button is always green even if you cannot afford that. No "buy max" buttons in Upgrades menu. Random ball fact stays on screen for too short time and like boss buttons really should be outside of main gameplay area.

In numbers only mode boss brick should be fully shown. Additional mode between OFF and LOW named BRICKS could be useful - shows only bricks without balls.

In non-UI related bugs, boss' crosshair freezes balls permanently (description says  for 15 seconds).

This game dose not seem to be very much tested...

Thank you!

(2 edits)

Very simple, but looks better than I expected. If this game is further developed (more levels/enemies/powerups etc), that would be great.

Oh, and of course fixing all these bugs.

You are welcome!

Thank you! It was interesting to see someone's else perspective on my game.

Thanks again!

Video in link above was made with game running on Linux and using wine. It is not native, intended environment and I still find amazing that game runs at all on different operating system.

This is important note, because Windows game executed in Linux looks differently than same game executed natively in Windows.

Thanks for video! I see Unreal Engine games compiled for Windows can run under Linux (via wine) surprisingly well.

Lighting does not work correctly and looks like wine can't deal with shaders that use absolute world coordinates (this is why you cannot see much of floor or ceiling), though game is still playable, if harder as it is darker.

I suspect many hallucinations won't work properly and this is why you were confused about "white screen". At least effect when you are close to Entity seems to work correctly.

Of course you can record game playthrough and post it on youtube (or any other video sharing platform of your choice).

Thank you for your kind words! I will check mouse sensitivity options.

About white screen - you probably mean one of hallucinations that can happen to you during run. It is just that - hallucination. Nothing special happens to you if you remain hidden in same spot for long time.

Hello!

I finished a thing: free game called Monoyellow Madness. It is niche horror/suspense walking simulator inspired by Backrooms lore, so it probably won't be for everyone.

You find yourself in weird pocket dimension and travel while reality slowly degrades around you. Can you survive and escape Backrooms? Game includes procedurally generated levels, Entity that stalks you and theme of change - for the worse.

Look here for more details, screenshots and download: link.

Hopefully you will enjoy it. Any feedback is appreciated.



Idea was interesting... but execution is, unfortunately, lacking.

Too long pauses, skip text not stopping on new text, narrator using emojis. That was enough for me to drop it at "Nah, I'm good" choice (that featured quite sudden game over).

No subtitles? That's automatic minus from me.