I get that, but like, I just want to rotate it 180 degrees, which SHOULD fit, but I have to turn it 90 degrees first. It would be nice if you could ‘rotate’ it when placing even if it wont fit if you do that,(IE-keeping it in ‘red’ mode while you preview the rotation) or something.
Bob Mcgrob
Recent community posts
This is so fun and sweet! I fully got into character and made setting notes for this. All the sprites are so cute. I got here from dungeon descent, then daily spell, and now here, and I am absolutely in love. You guys really have range in writing silly, tragic, and heartwarming all at once.
In-Character Notes
My name is Avery. I’m not a monster trainer yet, but Harper and Ollie are. They’re sending me notes to help me fill out my tracker-I should remember to thank them next time I see them.
Harper is very smart about alignments, so she was made for this. Ollie is a little more carefree, but he’s always gotten along really well with monsters, so I’m sure he’ll do great! Harper’s been giving him good advice, too.
I worry about them, though. Harper knows a lot, but she can be a little headstrong because she thinks she’s prepared for everything. And Ollie might do something dumb without her around…I shouldn’t worry, I’m sure they’ll be fine.
Maybe I’ll get to join them one day, but for now, Flora is all I need.
Alright, so...the aesthetic of the game is unmatched. The gameplay is pretty fun, and the crit mechanic is interesting. However, the screen kind of cuts off in the web version. Also, it feels like theres some sort of story here with the aesthetic, but thats not necessarily something you have to expand on.
I'm late to the party, but this game is an absolute masterclass in environmental storytelling. Some of the best work I'd ever seen. The graffiti on the backpack? The half-painted bookshelf? The toys collecting dust? All incredible. If anything, the messages afterwards almost explain unnecessarily, but it does feel good to know I helped. This game made me feel good, despite the serious subject matter. Its a bit glitchy, but still. Incredible. 9.9/10.
So, as it turns out-I just didn't get the cutscene. I was still able to access the fractured void fine.
In general, this is a pretty good update:The PIP management finally takes away from full tanks. It still isn't optimized-alot of the top tanks will fill up first, and then drain slightly, and then fill-but its a huge improvement.
Final thoughts in this game:Pretty good so far, but theres ALOT of sprite glitches, and things tend to get buggy when switching between menus and saving.
Also, theres a treasure chest that seems to be inaccessible, which is annoying becuase I cant get anywhere else without a key, which I assume is in the chest.
A few more minor visual glitches:
Using a map seemingly respawns enemies. They dont actually attack, but they look like they're there.
Save stone appears to have weird texture on it whenever I jump to the same height.
Beyond that, I ahvent noticed any bugs, btu I would REALLY like it if you could remap controls-its a bit confusing on keyboard.
Okay, I LOVE this game. The jokes? Hilarious. The writing and characters? Adorable. The fact that Uncle Lee's eccentric tendencies and nearsightedness run in the family? Perfect. The ghost lesbians? Sweet. The recurring bit where Ines has multiple things to say but then doesnt say any of them? Repeatedly got a laugh out of me.
5/5.
Yes, I did finish the game, and quite enjoyed it-although I did restart a few times when I realized I missed something. The annoying thing was that I wanted to check if anything changed if I hadn't gotten the "sense of foreboding" effect, since it seemed to foreshadow the ending. The annoying bit is that I couldn't go back and retry since I was unable to access any of the save files. I'm glad you were able to fix it up.
I really liked this game, but I have one, glaring problem. I can't load any of my saves.
I don't want to spoil too much, but theres a random effect generator some point in the game, and I got an effect that said I felt a "deep sense of foreboding" but not much else. I don't know, however, if this changed the ending, because Im unable to access the save file before it, and I don't want to play through the entire game again.
Other then that, this is a very charming and humorous game, even if little Min isn't quite as smart as she thinks she is.
When I read Kafka I immediately started thinking about different ways it could have gone, and was furious how they didn't even try to communicate with the protag once he transformed. Not even a yes-or-no question. Its nice to see that at least the sister wasn't that braindead, and was willing to call out the parents on their bull.
I managed to get all the endings after looking through the walkthrough. Loving the various small changes depending on what you do beforehand.
SPOILERS BELOW
I like how Maisie becomes a silhouette once she stops trusting us.
I'm assuming Maisie never actually asked us for help with homework, and therefore assumed we were trying to impersonate her bro?
Also, what happens in the second ending, exactly? The first one, we fail to come out of the cocoon and die. The third one, we kill our parents. The fourth one we run away, and the fifth we run away but with actual prep.
But what happens in the second one?
Hi, I'm loving this game! Its incredibly unsettling, gross, and deeply disturbing in all the best ways.
It makes me feel like theres bugs crawling on me, and I think thats the first time I've ever meant, and likely the last time I will ever mean ,that in a good way.
SPOILERS BELOW
I've gotten to the other side of the note on Sequence. Beyond that, I'm stuck. I have no idea what the solution to Manifest or Conception is. I'm assuming I'd get something from the "Birth" chart on the back of the Sequence note, but I can't find out any rhyme or reason to what it means. I've been stuck on this for a few days. Can you atleast give me a hint to what the numbers on the chart mean?
END SPOILERS
