Take all the time that you need and thank you for the transparency.
Bob Mcgrob
Creator of
Recent community posts
So this game was almost perfect but theres one issue I kept running into.
Its hard to tell where the cursor is.
I kept misclicking and starting a puzzle when I was trying to smash a rat, or being right next to th epixel I wanted to grab something out of the gears with, because the hand is very big and its not exactly clear which part is the cursor or the point.
Other then that, no notes! combat was fun, it took me a second to realize I had to HIT the final boss, but thats more on me then on the game. The rushing back and forth, litterally racing against time, is a fun mechanic, alhtough it does feel weird that as time runs out, you slow down, but the time ticks down at the same speed.
So, after playing this twice, I only figured out the second time around what was really going on, partially due to the note at the bottom about trying to figure out why the kingdom had been hidden. based on the comments and context, I htink i have figured MOST of it out.
To this end, as I did with “my friends the monster trainers”, I have written some in-character notes as a response to our friend who sent the signal. I have tried to frame it in a way that would be the most comprehensible to him.
There was one term I haven’t fully been able to translate, also included below.
The term I have been unable to translate is Oloth/olaith/oleth-til. It litterally translates to ‘child-first’, but seems to have additional connotations? My best guess is ‘firstborn’, but I’ve also seen Oleth-Vol exactly once, so Im not sure. Im also not sure What Tale means, since Tale-Sevol is used exactly once, and tale is not used anywhere else.
I also have not been able to figure out exactly where trevosa begins and ends. I believe it is within my house, but I am unsure if the new solaam-varelen(roughly translated to giant/god family) is within another house or not. However, I have deduced that the seelot are worms, the fanaat are either cockroachs or ants, likely the latter, the yefscet are flies, and the efscet are probably snakes. as far as I can tell, this ‘solaam’ has a garden, being the field of beasts. Or atleast a backyard. I think the Nyscet, considering its eating of mascet and fur, is probably a cat. This response is based off those assumptions.
To Ludir, oloth-til of Oreleth-cyno-taayen of Trevosa. My hope is, with time, you will be able to understand this message.
You are the first of the theevei to truly attempt to speak to me this way. There are many things I could tell you, but most of it would be knowledge you would have no use for or be unequipped to understand. Nonetheless, I do have wisdom to impart.
Though Lonara is the true heir, and your claim she will be a good one is not a lie, varelen is not a guarantee of virtue, nor is it a guarantee of wickedness. In the future, there may be a Cyne who was chosen according to your laws, but is unfit and unworthy. A Cyne must serve the theevei, not the other way around. If they fail to do this and enrich themselves at the cost of those under them, they are unworthy.
Lastly, as you have made a request of me, I have a request for you that I wish you to spread to Trevosa at large. Please make sure the mascet the theevei train and use are washed and cleaned as often as possible, and that any waste they leave behind is cleaned up. For as long as this is done, I will keep the nyscet at bay.
This game was ATMOSPHERIC. There inst a clear story but theres so much little details and lived in that my mind makes up a whole story. The puzzles were a little confusing but not unsolvable. Overall, I like it, but my primary complaint is there isn’t really any way to distinguish what you CAN interact with and what you cant without just spam clicking everything.
Hi
I like the game! Its aesthetic is immaculate, and Airel’s poses are very fun, although its a bit linear, and the puzzles are arent exactly ‘puzzles.’
I do like the narrative, although its a bit confusing.
Spoilers below, as well as a question:
Why did he kill us? We weren’t a threat. We could have helped, if anything. And why delete our game? Well, ‘our’, he made most of it if not all of it.
Also, before I play through the entire game again… is the whole ‘i forgot to delete that one button thing’ just a joke, or does it actually do something? Because theres no skip button in this game, so it’d be a pain to find out.
Also, in terms of thematics this is a little weird. I assumed it would be about reliance on AI, and that IS there, how he refuses to let you do anything yourself and calls you dumb and such. But then it turns out he’s a guy? It works, but its kind of a hard swerve. Although I do like the retroactive note of ‘you don’t even sound like an AI” informing previous interactions.
Also its not at all clear how he ‘turned himself into an AI.’ Which feels like it should be worth noting.
Overall, pretty good, very polished, but feels like somethings missing?
The ctscenes are a bit glitchy, the turns a. bit hard to parse, and sometimes skip ahead. But the vibes and voice acting are utterly immacculate.
The entire long-hair monster thing where you hear it BEGGING you to hide was delightfully unnerving. I like the ’what are you waiting for it, but if you want to read the entire text, it plays almost immediately after, which is a bit annoying.
Also, its a little confusing that theres 3 paths but 2 monsters. I kept assuming I missed something.
That said, I understand this is a prototype. And so far it looks VERY promising.
Alright, mixed bag here.
Good: Graphics are cute, does a good job of showing what is needed visually without explaining.
Bad: Too many dead ends and paths that lead to nowhere, leaving exploration feeling kind of pointless.
It feels more like a prototype then a full game, albeit a good prototype, and considering the time resources its understandable why. It seems like most of the time was spent on the angels themselves, which admittedly do look quite good, the animations are all very charming.
Theres alot of things I really like about the Daily spell, but I have a special appreciation for the Topaz Club fighting for mundane rights. I’m aware that, since we’re looking at it through a newspaper, we don’t see all of this world, especially not what isn’t suitable for print. But I appreciate that we keep seeing hints of people quick to blame anything they can on mundane Arcanists.
Magical beasts showing up? Those dang Arcanists using their spirit accumulators irresponsibly (incorrect)
Spirit accumulators gone missing? Well good, those things are awful anyway and probably being used for evil(Also incorrect, they were stolen for a good cause and lent for a good cause)
Ghosts shows up? Must be those dang arcanists using good scribe magic to cause chaos again! (Gee, I wonder if this is actually the case or not.)
Anyway, I like it-it feels realistic, but not so oppressive that it makes the world less fun.
This is so fun and sweet! I fully got into character and made setting notes for this. All the sprites are so cute. I got here from dungeon descent, then daily spell, and now here, and I am absolutely in love. You guys really have range in writing silly, tragic, and heartwarming all at once.
In-Character Notes
My name is Avery. I’m not a monster trainer yet, but Harper and Ollie are. They’re sending me notes to help me fill out my tracker-I should remember to thank them next time I see them.
Harper is very smart about alignments, so she was made for this. Ollie is a little more carefree, but he’s always gotten along really well with monsters, so I’m sure he’ll do great! Harper’s been giving him good advice, too.
I worry about them, though. Harper knows a lot, but she can be a little headstrong because she thinks she’s prepared for everything. And Ollie might do something dumb without her around…I shouldn’t worry, I’m sure they’ll be fine.
Maybe I’ll get to join them one day, but for now, Flora is all I need.
Alright, so...the aesthetic of the game is unmatched. The gameplay is pretty fun, and the crit mechanic is interesting. However, the screen kind of cuts off in the web version. Also, it feels like theres some sort of story here with the aesthetic, but thats not necessarily something you have to expand on.
I'm late to the party, but this game is an absolute masterclass in environmental storytelling. Some of the best work I'd ever seen. The graffiti on the backpack? The half-painted bookshelf? The toys collecting dust? All incredible. If anything, the messages afterwards almost explain unnecessarily, but it does feel good to know I helped. This game made me feel good, despite the serious subject matter. Its a bit glitchy, but still. Incredible. 9.9/10.
So, as it turns out-I just didn't get the cutscene. I was still able to access the fractured void fine.
In general, this is a pretty good update:The PIP management finally takes away from full tanks. It still isn't optimized-alot of the top tanks will fill up first, and then drain slightly, and then fill-but its a huge improvement.

