Glad it helped :)
Thank you Rob. Hope I can come up with a prototype soon. I'm struggling to find some time to work on the game but I managed to put some of the mechanics in their place.
Here are some of the assets I've created so far. It's the first time I'm creating my own assets and it's been fun! I guess I'll start sharing something more when I put together a prototype that I'm OK with.
You can find many different solutions to get your object oriented classes going in Lua but as an experienced Corona developer, I would suggest something like this:
local function createEnemy()
local enemy = display.newImageRect(....)
enemy.isAttacking = false
enemy.valueHealth = 100
It's pretty much what you've discovered with the tables but I wanted to include an example here.
Thank you for the detailed review danisobo :)
Actually, there is no way to "beat" the game since there is no single ending or an "ending" in classical sense. Your choices direct you to a different ending if you get things right. I haven't got the time to explain how it works or the correct way to make it work but the whole idea relies on this: http://ultima.wikia.com/wiki/Eight_Virtues.
After the end of voting period, I'll be looking into those issues. Thanks for pointing them out.
That's probably because we weren't able to write down a better description. We are really sorry for the confusion. We will come up with a better description and include a tutorial in the following releases.
We didn't have the time to include a tutorial this week but we decided to alter the score system to make the gameplay more rewarding. You get 5 points when you complete a "green - yellow - red" sequence and get 10 more when you complete the second part of the sequence which is "red - yellow - green". It may not be the final decision on the scoring system but we think it's more reasonable.
We'd love it if you play the latest version and share your opinion with us.
This post is a bit late since I just decided to group comments in discussion boards.
- row is a
prototype game in development!
- We cut sequences in half and changed the score system a bit. Now you get 5 points when you complete a simple cycle of "green - yellow - red". If you manage to complete the second part of the sequence "red - yellow - green", you will get 10 points more.
- Added score multiplier. Now you get more points when you complete sequences.
- Game gets faster as you build up your score multiplier.