sadly there isn’t any mobile ports, I wouldn’t know how to do that
MadBux
Creator of
Recent community posts
There is one giantess scene in the game so far, with planned one more in 1.02 ^^ Selene will have a big focus on Giantess content, and yes it will give you access to the new content coming out. Currently the public version caught up today, but when 1.02 is complete you will have access to it 2 weeks early.
Current thoughts on the game so far
Not bad, I wouldn’t say it’s spectacular but it’s not terrible either. Scenes are very very basic and bare bones with one image and not much variation.
Characters seem to have some thought put into them, pretty simple but the game itself is simple so it fits well.
I feel as though the spawn rates on monsters while walking around in the forest is a little too high, I may have not played enough but it didn’t seem there was xp included? What is the benefit of fighting the forest monsters? I killed about four and I didn’t seem to notice anything
I enjoyed the witch content when you go in unprepared, I liked how it was “inevitable” but it still played out a bit before giving the game over. Although I might want something of an indicator before, like a “don’t save over your current save” warning in case you don’t realize it will be a game over and you save in the witches house.
in terms of bugs I didn’t find anything huge! Just that you can clip into the wall in the hut that’s the centre point to the maps. In RPGM it’s just a quick fix of the colliders, I’ve made the same mistake before lmao
In summary, I would give it about a 3/5 could be better could be worse.
Seems fair?
Could you try it again? It should be working :0 https://discord.gg/aPwpnqhzjJ
Here's a current version, Its about halfway finished with 1.03 so progress will just cut off somewhere without the little end card but should be okay! Not sure if this will work but I have had better luck with Mega when it comes to uploading issues
https://mega.nz/file/KrZAlTDD#8hIoBQxSyhmZox4B85M2_z5nzXelB_vjeZ3kppiiKuo
I’m in the process of working on 1.03 at the
Moment so the upload wouldn’t be complete and have additional content, but I’d rather not leave you hanging if it doesn’t work out. I’m sorry that this ended up being such a confusing upload, I’ve never had or have a Mac so I’m not sure what any of the workarounds could be besides just looking into the issue, I’m not home at the moment but I’ll try to reupload it. Maybe Instead of a straight upload I can try using Mega? I’ll put it here when I do!
this post seemed helpful as well
https://forums.rpgmakerweb.com/index.php?threads/need-some-help-cannot-open-a-ga...
they still have not gotten back to me and I've been looking into reasons why it might not be working, I came across this post in a RPGM forum
"if it is a game made on WIndows and deployed to macOS, the message
is very common as it is missing flags required what windows doesn't
have to do so.
there are work around that might work which is download the windows
version of the game and try it in "Wine Bottler" for mac.
even though, this doesn't work always.
there is also a dirty work around, but mac to mac deployment works
best in this case, if he doesn't have a mac, it would be hard."
I'm on Windows and deployed to Mac so it was most likely because of that, do you want to look into the Wine Bottler? Not too sure what that is :0



