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MadBerry Games

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A member registered Jun 28, 2020 · View creator page →

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Thanks! I really appreciate that you mentioned the sound, since I spent quite some time getting it close to what I wanted, even though I'm not a sound designer.
I didn’t quite get what you meant by "control on your POV."
Do you mean you want to control your FOV? Or the sensitivity?
I'm thinking about continuing to develop this game a bit more, so understanding that would help me a lot.
Thanks again for your comment! :D

That was the idea! :D Glad you like it

I tried both versions, but the result was the same. I'm using Windows 11 on a notebook with an Intel Core i7 and an RTX 2070 Max-Q. Hope that helps

I tried to play the game, but after the Godot splash screen, I could only see a black screen. The music is playing though, but I wasn't able to play it. :C

It's a cool idea! I like how you used the theme to make the main character a zombie that burns in the sun, like in Minecraft! The UI hides a lot of the map, but other than that, it was a pretty good game! :D

At the beginning, when I started the game, there was about a 30-second input delay for at least the first 5 minutes. After that, the game ran smoothly and I was finally able to play it. The fact that you made your game using a language like Turbo Pascal 7 blows my mind. Great job! The final cutscene was awesome! :D

The art for the character and the scenery are very well done! The character's movement is way too fast, making it very difficult to control. Also, I don't see the relationship with the game jam's theme, "Light is Dangerous".

Other than that, well done!

Yeah, I think I underestimated my time management with this game. I thought I would have more time to make more enemies and levels, but having to work at my job during the day, I couldn't achieve the result I originally imagined. I'm glad you liked it! :D

I like the art, it's very well done! I think the game uses the game jam's theme in reverse, since the light is not dangerous, but the darkness is. The game itself is very good, though!

Your game looks really good! For some reason, the character moved extremely fast for me, and it was very difficult to move where I wanted. I managed to get to the second level, but the character fell too quickly and couldn't jump high enough to climb the platforms. It seems as if the movement might be frame-dependent instead of relying on a fixed time interval.

I hope the feedback is helpful! Congratulations nonetheless!

The game is really good, especially for being made in such a short amount of time! It's funny, when I was brainstorming ideas for my own game, one of them was that you had to beat the game before the night was over. Great work!

Cool concept! The game was super tough for me, but I can tell you put a lot of work into it. Well done!

Seems like a fun experiment! Based on what you wrote in the description, that you used AI to make the entire thing and a JSON-based system to generate all the dialogue, sounds, music, and more. The only problem I ran into was the buttons and text overlapping all the time

Really fun to play! Being a mix of stealth and puzzle game gives it an interesting dynamic

Thanks a lot! Super happy to hear you liked it 😄

Thanks a lot! You're the third one to mention that to me😄 I might have to really think about it now!

Thanks! Actually, the gun's light does trigger the monsters too! I'm glad you liked it!

I love puzzle games, and yours was really good! The last two puzzles really made me think. It was really fun to play!

It worked for me :o

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I Like the graphics xd