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Maciej Małecki

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A member registered Jun 20, 2021 · View creator page →

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(2 edits)

No, there is no other difference. Actually I only changed/fixed issues with D64 directory, AFAIK Zzap64 have their own loader there.

(2 edits)

If we find more bugs, there will be next batch.

Haha! But good job anyway! While watching your vid I noticed a few bugs in backdrops in world 3 as well as ugly jittering due to bad cycling in “new level” screen, that I knew earlier but get used to it. Will be corrected, maybe… ;-)

Good job! I’m always loosing 3 or 4 lives. But I was always bad at playing, therefore I code… ;-)

As the original is ;) I have added a special practice mode (it’s documented in readme). Basically nothing is random here, speed is constant, all can be learned ;) Also notice that NTSC gameplay is a bit faster than PAL.

(1 edit)

I will examine this and post more symptoms.

There is one thing slightly related to this, check this file:

https://github.com/c64lib/gradle-retro-assembler-plugin/blob/6776eaeb9654f6dc534...

(click "Raw" to download binary CTM).

it is CTM 8, text mc, with tiles. Charpad 3.0 BETA#3 shows three tiles with tags 0, 0, 4 respectively. But it fact it is 0, 2, 4 (it is how it is stored in CTM file, I'm pretty sure about it. By some reason, tag for second tile is shown as 0.

Hi, I use Charpad Pro 3.0 Beta#3 and it seems it has a problem with saving or exporting to older CTM versions if the only change after opening file is editing tile tag or tile name.