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machineily

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A member registered Sep 10, 2021 · View creator page →

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The game is very attractive from the title page for having animation of the main character which reminds me of the old mobile games that are similar to this setting with no start button. Allowing the player to choose a level is another remarkable feature that improves the player's efficiency at experiencing the game. The game setting is interesting in that taking the purple candy could reverse the control. The art style of the game is cute and consistent throughout the game.

There is a bug at 2nd level that after collecting the candy the witch would die when trying to jump from the platform

to the other platform with candy. Besides, it is weird that from level 1 to 5, the game has lower and lower frame rate for me which could be elaborate further. The difficulty level might also need adjustment that the witch will die when touching monsters but there are too many candies to collect. Either the level goal could be clearer such as presenting the number of candies to be collected or add some new candy that could help block several times of monsters' attack. The meaning of the candy bar could also be specified as well. This could be providing one immune shield when collecting enough candy rather than simply consume candy when jumping. What's more, double jump doesn't seem to work throughout the game, hint about using double jump 

The game is well-designed from the very first level. The interaction between the magic spell and the layout is attractive and fascinating. The citation of free sound is also worth mentioning. Besides, the dying effect that the witch gets erased from the scene is a cool concept. However, the game could be improved in certain aspects. First of all, the scene could be decorated by using sprites instead of solid color blocks. What's more, hint on the effects of spells should be given that people who didn't see the game trial might be stuck in the first level wondering how to use the spell. What's more, the interaction between the witch and the platform could be elaborated further that the witch is always stuck at the side of the platform. In addition, the UI might need further polishing including the potion and health bar. There is a little problem that after losing all the health, the witch can still jump which can be fixed easily.

This is a good platformer game where Jerry needs to pass through the traps by spider and bats. I like the setting  where the
mouse could shoot cheese bullets after eating cheese which could get rid of the monsters. The game could be elaborated to certain degrees. First of all, this might be because i am not able to finish the game after several trials, but the  title of
jerry and tom usually refers to mouse and cat but I didn't see cat in the game or any concepts that relates to tom and jerry. Besides, there are some lines between sprites which I thought was the sign of level gate which turns out to be just
the result of backgrounds that are not fully collaborating with each other. What's more, the monsters including bats and spiders could have more animation such as when spiders climbing down to further elaborate the game.

This game is pretty cool. The game layout is quite appropriate for the theme of mummy and the bgm did help
generate the tense chasing situation. However, the game could be improved by  lightning up the mini map at the
right corner. It is understandable that  the map needs to be dark, however with both maps being darked, and without hint of level goal, players could be repeatedly dying without finishing the first level. Either the map could be easier to see or a hint of level goal could be implied at the start of the game. What's more, the running speed of the mummy might be relatively too fast, although making it easier to get rid of the bad mummy chasing it, the running speed makes the character less controllable.