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The game is very attractive from the title page for having animation of the main character which reminds me of the old mobile games that are similar to this setting with no start button. Allowing the player to choose a level is another remarkable feature that improves the player's efficiency at experiencing the game. The game setting is interesting in that taking the purple candy could reverse the control. The art style of the game is cute and consistent throughout the game.

There is a bug at 2nd level that after collecting the candy the witch would die when trying to jump from the platform

to the other platform with candy. Besides, it is weird that from level 1 to 5, the game has lower and lower frame rate for me which could be elaborate further. The difficulty level might also need adjustment that the witch will die when touching monsters but there are too many candies to collect. Either the level goal could be clearer such as presenting the number of candies to be collected or add some new candy that could help block several times of monsters' attack. The meaning of the candy bar could also be specified as well. This could be providing one immune shield when collecting enough candy rather than simply consume candy when jumping. What's more, double jump doesn't seem to work throughout the game, hint about using double jump