I luv mr George!! good stuff <3
macha00
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Such a charming concept with all of the elements working towards it! Definitely made me stressed as if I am losing oxygen right here and right now. It also has a great potential for replayability, and little details, like ending count, perfectly add to that. Reminded me a lot of a game called Minit, especially in the moment where I intentionally lost one round after finding the code to start a new save and call for help. Minit mainly consists of such interactions; something about this mechanic really scratches my brain. The fact that you got to recreate this feeling in your small project is really cool! Good job!
That's a great concept, you can never go wrong with a good escape room! Although I think I didn't feel the sense of a chase or rush as much as I would feel it if I were a spy escaping the ultra-secret lab. Adding timed choices would make me more relatable to the character.
I really liked the mechanic where you keep adding until you reach the given number; it made me feel like I was hacking the mechanical safe lock! Another thing you could look into to expand your game is to explore simple interactions that simulate certain processes related to your concept - spying, breaking in, or hacking.
This game was so poetic and very whimsical! It felt very dream-like also; the overall structure of events and images reminded me of how the craziest things just make sense when you're dreaming.
One thing that wasn't so clear to me is the endpoint of the game. I returned to the first sentence in a loop, but it wasn't clear whether that was supposed to happen or if I should try another round. Although I don't think you should get rid of the cycle, it also echoes the dream-like aesthetic and makes me think of those dreams within a dream, within a dream, within a dream....
Great game and a very unique writing voice!
You did a great job at creating such an engaging experience from a simple mechanic! It reminded me a lot of Diner Dash, and I love this type of games. I could play this forever because of the good balance of stress from the timed factor in cooking and the customer's patience scale, contrasted with the chill, repetitive actions that have a rewarding outcome.
One issue I had was that I couldn't use all the segments of the stove cause of the page orientation. However, that added extra difficulty to my playthrough; maybe you could consider using this idea of setting difficulty modes based on the number of stoves available.
The content of this project is fun, featuring interactive PDFs and sounds that are brought to life through videos. I love the fact that you can stay reading the book or listening to a song while the world comes to an end - excellent use of free will and a good take on player agency.
In my playthrough, a Dictionary led me into a dead end. I wonder if it was intentional or not? In any case, I like to think that I just continued looking through the dictionary pages forever, somewhere between life and death.
This game was so sweet! Utilizing the word limit by making a main character a cat, so you communicate in very simple sentences, is such a cute but also wise decision.
The lack of images definitely cuts off the major part of the game, tho. :( What you can do is try uploading your photos to any random image source website to store them online. I used (https://imgbb.com/) for my project. After you grab the URL link and paste it into your project using <img src ="yourimageURL">, your image can be accessed on any device.
Hope this helps, and I get to see more pictures of Sputnik!
I love a good surreal story, the concept of the game is so fun! I managed to get all the endings, and I think you did a great job maintaining tension throughout the game, especially with the time-limited choices. I was a little bit confused about the color coding at the start of the story, but it didn't affect my experience at all.








