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MableRick

12
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A member registered Oct 02, 2025 · View creator page →

Creator of

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Great job, guys! 

Interesting take on the genre, but the execution feels weak simply because you never really know what’s coming. As a player, I basically have no control over the debuffs — I’m going to get them anyway.

I think the player should be given some kind of choice, for example:

  1. Sacrifice some HP to remove a debuff.
  2. Skip the upgrade this time, but get a double buff and one debuff next time.

And the running is honestly terrible in terms of speed. It feels like you’re trying to run in a dream.

An interesting concept for playing with friends, but not for one person. In any case, good work.

Great visuals, especially considering it was made in just 5 days, but it's not my kind of genre, so I found it boring. Still, good work.

The artwork is cool, and the sound is nice.

If they added more scenes and interactions, it would be a real treat—but that's just my opinion:)

Thanks for the feedback, I'll finish it up after the jam)

Great job, guys! 

Great style, man

That's actually pretty good for one person)

That’s how it was at first—I had to create the animation trailer and the sound from scratch myself—but it would have been difficult to come up with a final assessment that way; it would have taken a lot of time, and I only had a week, as you can imagine. In any case, thanks for the feedback, I appreciate it.

I came up with it as a partial implementation of another main idea of mine, and I hope that someday it will come to fruition and that you'll enjoy this genre. Thanks for the feedback)

So far, yes—I finished it literally an hour before the jam ended. I'll come up with some new levels and try to finish the story)