Interesting take on the genre, but the execution feels weak simply because you never really know what’s coming. As a player, I basically have no control over the debuffs — I’m going to get them anyway.
I think the player should be given some kind of choice, for example:
- Sacrifice some HP to remove a debuff.
- Skip the upgrade this time, but get a double buff and one debuff next time.
And the running is honestly terrible in terms of speed. It feels like you’re trying to run in a dream.