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ma5158

6
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A member registered Aug 27, 2022 · View creator page →

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I wish there was a UI feedback to show your input click was pressed for the ground. I thought I had to hold my mouse. The AI have weird FOV and I didn't know they could be damaged due to no feedback. They also can't hurt you once they touch you once. After that, no damage is taken so it seems to be a collision thing. Nice work. The core gameplay works and it was fun finding keys. The first key was a bit hard due to the Navmesh path being blocked by the environment.

I would've liked 3D animations on the character and models. I also would've liked if the AI were a bit more creative in their attacks such as spawning tornados. The world interaction elements were very cool. I think the biggest restriction was animations for this game and camera work. If those were fixed, I could see this being fleshed out really well.

The art is amazing and music is good but it's jarring hearing it on loop. The player being damaged and some inputs were a bit late. It could be matched up better with input so the player can learn better. It currently feels a bit upredictable or "the game is just like that". Other than that, it's really fun and well done.

I remember beta testing this game. It has a really fun UI and cool mechanics. This game reminded me of a classic, arcade game and really had a good eye for its style. My main caveat is that it has a few bugs players can cheese with and the gameplay was not as intuitive as I would have liked with the usage of controls and all the mechanics. It felt a bit of an overload once past the 2nd level.

This game is pretty fun but pretty difficult if you're new to it. The game has a bit of an input mismatch. It doesn't feel 1-to-1 and the movement could be a bit smoother but overall, solid game.The concept is cool and it has a very creative story. I think this is a publishable game that can be sold or be developed full time.

I currently can't play the game. It's a bit difficult to figure out how to move around the game and not intuitive on how to use the interface. I think it paused and didn't move to the next turn. I also can't tell who are my allies or enemies or what my goal is.


The concept is cool and 3D design is amazing. I love the idea of using navmeshes like this.