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I wish there was a UI feedback to show your input click was pressed for the ground. I thought I had to hold my mouse. The AI have weird FOV and I didn't know they could be damaged due to no feedback. They also can't hurt you once they touch you once. After that, no damage is taken so it seems to be a collision thing. Nice work. The core gameplay works and it was fun finding keys. The first key was a bit hard due to the Navmesh path being blocked by the environment.