Hey! I wanted to try the game, and the visual style/atmosphere caught my interest, but I'm not sure if it's just me, but I honestly didn't understand what I was supposed to do?
The game started on the first day, and I walked around the neighborhood, saw people selling stuff, there were neighbors too, and then I saw that guy saying something like "sell neighbor flesh". I thought maybe it was some psycho-themed game and we were supposed to attack the neighbors, so I tried hitting them but idk that didn't work either. So I walked back and forth around the map, but honestly I couldn't figure out what to do.
So, how do I play?
m1namo
Creator of
Recent community posts
Oh, solid game! Honestly, I found the gameplay pretty satisfying. Moving around, shooting, enemy movement, etc. all felt smooth. Also, the gameplay logic reminded me of Enter the Gungeon, and I really like that style. Not sure if it's just me, but sometimes I couldn't tell where to go — maybe adding a minimap or something similar could help with that. Other than that, when a lot of health pickups drop and you grab them quickly, it seems to trigger a really loud health pickup sound.
Great game! Keep it up!
Not bad! I think the core gameplay is fun. Maybe it's just me, but I feel like the level design could be a bit better. Also, I think the enemy AI could be better. Sometimes after the alarm goes off, I just run circles around them and they stare into space for like 3-4 seconds, lol. Still, nice game!
Hey! Thanks for the support, I'm glad you enjoyed it
I actually tried to add a web version. But since I am new to developing games and also never tried to do web things, some bugs occured, like font not showing some characters. So I only kept windows version
I might consider a web version in the future.
Hey, I really liked the mechanic of the game! It took me a while to understand Level 4, but I couldn't figure out Level 5 at all. I didn't quite understand the "bottom - top and left - right" logic. After the last "right", does it loop back and expect us to choose "bottom" again? I tried for a while, but I couldn't beat that level.
Interesting idea. I liked the concept of balancing boss patience and player health. However I think the upgrades could have had more impact, and after a few minutes I didn't have much else to do. The countdown mechanic (boss patience and player health bars going down) was a cool idea, but I didn't really feel the pressure from it. Nice work though!
Cool work! I liked having three different objectives, it added a nice variety. While the second objective was clear, it took me a while to figure out the first one, and moving the astronouts felt a bit difficult. As for the final objective... I think it was quite challenging for a 60 sec time limit :>. The visuals look nice by the way.
