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m1namo

26
Posts
A member registered 7 days ago

Creator of

Recent community posts

Hey! I wanted to try the game, and the visual style/atmosphere caught my interest, but I'm not sure if it's just me, but I honestly didn't understand what I was supposed to do?
The game started on the first day, and I walked around the neighborhood, saw people selling stuff, there were neighbors too, and then I saw that guy saying something like "sell neighbor flesh". I thought maybe it was some psycho-themed game and we were supposed to attack the neighbors, so I tried hitting them but idk that didn't work either. So I walked back and forth around the map, but honestly I couldn't figure out what to do.

So, how do I play?

Wow, what an experience! I was completely hooked and played through the whole thing. Every part was amazing, this is genuinely such a great game!

This is such a touching game! You really made a short experience feel beautiful.

Hey guys. If you plan to play this game, there is a tiny oversight from my end you should know. You should jump with "w", not space. It is a leftover debug feature which kills you and sends you to the next level. Just a heads up!

Glad you liked the game! Honestly, I don't know Will You Snail, but it's cool that you picked up on a similarity like that.

Also, my favorite part was designing those bullet hell-ish sections you mentioned :P !!

Thanks a lot! Glad you liked the art and animations. And the flash comparison is awesome to hear !!

Thanks so much for the comment!

Oh, solid game! Honestly, I found the gameplay pretty satisfying. Moving around, shooting, enemy movement, etc. all felt smooth. Also, the gameplay logic reminded me of Enter the Gungeon, and I really like that style. Not sure if it's just me, but sometimes I couldn't tell where to go — maybe adding a minimap or something similar could help with that. Other than that, when a lot of health pickups drop and you grab them quickly, it seems to trigger a really loud health pickup sound.

Great game! Keep it up!

I got the "Date Success" ending!

Nice one! The gameplay was fun, and it actually made me laugh. I had a good time, nice work.

Not bad! I think the core gameplay is fun. Maybe it's just me, but I feel like the level design could be a bit better. Also, I think the enemy AI could be better. Sometimes after the alarm goes off, I just run circles around them and they stare into space for like 3-4 seconds, lol. Still, nice game!

Lol, the art style is really funny! it gives the game a personality. keep it up :p.

I think the idea is brilliant! By the way, I noticed that sometimes the jump didn't seem to work.

Umm, okay :P

Ooo, cool game! I like it very much. The mechanics of each little character are quite neat. Well done!

Hey! Great job mate. This is the best game I've seen so far. I liked many things. In particular the progression of music after you pull every lever, it was so good (reminded me of Celeste). The traps matching the beat are pretty neat! Keep up the good work !!

Thank you for your comment, glad you enjoyed the game!
Using space was a debug tool which kills you and sends you to the next level. Something that I should've removed before publishing!

Thanks mate!
The jumping-dying is a debug thing which I totally forgot to remove when publishing the game. The actual jumping is done with "W"! My apologies!

Hey! Thanks for the support, I'm glad you enjoyed it

I actually tried to add a web version. But since I am new to developing games and also never tried to do web things, some bugs occured, like font not showing some characters. So I only kept windows version
I might consider a web version in the future.

Hey, I really liked the mechanic of the game! It took me a while to understand Level 4, but I couldn't figure out Level 5 at all.  I didn't quite understand the "bottom - top and left - right" logic. After the last "right", does it loop back and expect us to choose "bottom" again? I tried for a while, but I couldn't beat that level.

Interesting idea. I liked the concept of balancing boss patience and player health. However I think the upgrades could have had more impact, and after a few minutes I didn't have much else to do. The countdown mechanic (boss patience and player health bars going down) was a cool idea, but I didn't really feel the pressure from it. Nice work though!

I think the mechanic where your actions are tied to the countdown is creative! And cute sprites too, nice work!

Cool work! I liked having three different objectives, it added a nice variety. While the second objective was clear, it took me a while to figure out the first one, and moving the astronouts felt a bit difficult. As for the final objective... I think it was quite challenging for a 60 sec time limit :>. The visuals look nice by the way.

I liked the countdown bomb puzzle mechanic. Level 8 was hard tho! I couldn't get past it :P

Ooo, cool survivors-like! art is simple but atmospheric, i also liked the music. Nice work

Cool game. I liked how you used the countdown theme to represent time passing during depression, was a nice idea.