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Interesting idea. I liked the concept of balancing boss patience and player health. However I think the upgrades could have had more impact, and after a few minutes I didn't have much else to do. The countdown mechanic (boss patience and player health bars going down) was a cool idea, but I didn't really feel the pressure from it. Nice work though!

Hey, thanks for playing!
We might keep working on this after the jam and really nail down the progression feeling (and more content of course) so thanks for the feedback :D

Appreciate the feedback! While on one hand it could be said that having nothing to do after a while is in line with office jobs, we'd love to keep working on the game to give it more depth and player agency once the player figures out the initial mechanics.