Honestly fair point, tried to keep the movement simple so time jumping wouldn't break it but it would of been possible.
Just didn't get back around to it under the time crunch.
Was a lot of data per frame but not THAT much
We stored state and inputs per frame
Restored to state when time jumping, simulated using inputs when time resumed
Whenever you time jump a clone is created and the recorded data is handed off
For the animation continuity during scrubbing we override the current animation progress based on the time your previewing, regardless of when an animation started, kind of a hack
Well made game, nearly though the powerups didnt work till I played again and reached the next wave and they changed color, probably could be clearer. Sometimes multiple asteroid were appraching to impact at same time and I didnt know how to deal with it, seemed unavoidable. Music and art were very nice. cool chill game :)
Music was nice but the main engine sound was a little grating on the ears. Didnt realise the planets have gravity like the black hole until right next to them on 2nd try. Controls were understandably floaty but theres still slow down over time instead of frictionless movement like I would have expected in space. Well made, functions, but collecting 3 items is not the most compelling.
I couldnt log in, or did I not understand what entering the password should have done, cause it remained on the login screen like a bad captcha I couldnt pass. The art, sound (BEEP BEEP BEEP BEEP) and music was all great, UI and font was very nice and scifi. But yeah, without being able to do anything on the main computer I was kinda dead in the water. Manual had so much information, the flavour story to it was cool but I just wanted to understand what was going on.