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Luzverse Studio

6
Posts
A member registered 24 days ago · View creator page →

Creator of

Recent community posts

Thank you so much for playing and for the kind words! I’m really glad you enjoyed it.

A fullscreen option is a great suggestion, I’ll definitely keep it in mind for future updates.

And about Kenshi: I actually didn’t know it, but I really liked it, so thanks for sharing! My inspirations were quite varied, but my biggest ones are Enki Bilal and Takashi Okazaki.

Thanks again for the support and the recommendation! ❤️

Thank you so much for playing and for the thoughtful feedback! Being compared to a 2D Doom Eternal is a huge compliment!

The idea of attacks interacting with each other was definitely the core concept.

You’re right about the button-switching: it can get tedious when trying to chain higher combos, and separate buttons for different attacks is a great suggestion. In my original vision I had more attack types planned for different combo types, but I was way too optimistic with the time I had, so I couldn’t develop the other attacks types and combos I had in mind. That’s on me.

I’m glad the auto-aim helped you focus on other aspects of the gameplay! Thanks again for the kind words and the suggestion — it really helps me learn. ❤️

I’m really happy you enjoyed the auto-aim. Thank you so much for playing and for the kind words! ❤️

Thank you so much for playing and for such detailed feedback! The title screen drawing was one of my favourite parts to make, and the starting point for everything else that I created for the game, so that means a lot. And you’re absolutely right about falling off platforms, a subtler ground-edge visual cue is a really good idea to help new players survive longer. I’ll definitely keep that in mind. I’m still learning, so feedback like this is super helpful. Thanks again for the kind words and the suggestion! ❤️

Thank you so much for playing and for the awesome feedback! I’m really happy you liked the artwork and the SFX, I put a lot of care into those. I still have a lot to learn, but comments like this really motivate me to keep improving. Thanks again for the support! ❤️

Thank you so much for playing Nukegara: Arena and for the kind words! I’m really glad you liked the concept and art style.

You’re right about the auto-attack — I did mention auto-aim in the game description, but I should have made it clear inside the game itself. That’s on me, and I’ll keep it in mind for future updates.

And I completely agree about the upgrades. Cards or tiles would be much clearer, especially in those first few seconds. Great suggestion — I’ll definitely consider it if I continue working on the game.

Thanks again for playing and for the feedback! ❤️