Thank you so much for playing and for the thoughtful feedback! Being compared to a 2D Doom Eternal is a huge compliment!
The idea of attacks interacting with each other was definitely the core concept.
You’re right about the button-switching: it can get tedious when trying to chain higher combos, and separate buttons for different attacks is a great suggestion. In my original vision I had more attack types planned for different combo types, but I was way too optimistic with the time I had, so I couldn’t develop the other attacks types and combos I had in mind. That’s on me.
I’m glad the auto-aim helped you focus on other aspects of the gameplay! Thanks again for the kind words and the suggestion — it really helps me learn. ❤️