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Lushy

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A member registered Apr 18, 2019 · View creator page →

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Thank you <3 

I will keep you updated ;)

(1 edit)

Hi Olaf, 

Thanks for this long and meaningfull feedback <3 and sorry for the long time it took me to reply.

The difficulty level is the thing that I was worried about that if I make it too hard people will just bounce back after few levels, but from few feedbacks including yours I see that I should make it at least a little bit harder.

The on screen button issue I will add to  the todo list, It was there because I was developing it few years ago with idea of making it mobile only, but right now I think I will start with demo for web and then Steam(I'm a little bit scared of oversaturated mobile app store, where for me Its Very Very hard to find a good quality game).

Adding Two-Character mode into the main game mode is also a good idea, It can add another level to the puzzles.

"It should be more self-explanatory, though, so I don't have to read how the level works" This was to see which worked better, an on screen button for changing characters or an in-game button that you need to click with your character.

"if the other blue box looks more like a closed door or a set or iron bars or something, it will be immediately intuitive that "I have to find a way to open that - maybe I should press that button over there and see what happens"" Another one landing on my ToDo list :P


For the limited moves/time challenge levels, I will test that, after adding all other things.


Anyway, that was a Very helpful feedback, thanks to You I have a few more aspects to focus on when developing further the game :D

(1 edit)

Hi there,

I've looked at your game and it looks Awesome! 

Although I have some feedback about the store page and the trailer.

From what I see there, I have no clue how the game looks from both of them.

All of it It's the gorgeous cutscenes but still until I saw the gameplay in the Itch comments I didn't know what type of game is it.

Check out this video if you have a spare hour 

Anyway, keep up the good work, I will be able to play it later :P

And if you want you can give me some feedback on my game https://itch.io/t/2018740/sticky-cube-prototype-box-puzzle-game ;)



https://lushy.itch.io/sticky-cube

Password: Sticky
Controls: WASD + on screen buttons

Hi guys, this is my puzzle game inspired by an old jar game called QBlox

In this game, you must glue yourself to the second cube and land on a yellow finish line, but It's sometimes easier said than done.

I will gladly take any feedback and hear about all the bugs you can have in there <3

BTW. If you can try the two Character mode and tell me about it too ;)

Feedback

  • It is misleading for the web version to have a Quit button
  • Does the web version have SFX? I didn't hear them
  • Coins would benefit with some particles effect when you pick them up
  • The fade-out of coins maybe could be a little faster? Right now I need to wait for a second or two to know if my coin has been collected
  • The jump pad could sell its purpose a little better maybe? A simple arrow pointing up would be nice or maybe a different shape? Check how they have a spring for a jumping pad
  • Teleporting player to the next level maybe should be with some kind of animation of him getting in, or just disappearing when he touches the teleporter(end level)
  • I know that your levels are not very long but maybe add checkpoints if you want to make them larger? :P

Bugs

  • Sometimes when I jumped near the enemy it would kill me anyway, maybe scale down the trigger box a little bit?
  • Sometimes my player would be launched in the air when walking down the stairs when an enemy is lower but the enemy would not be killed

I've only played through the first 6 levels but not to look like I hated the game here are the things I liked( also I was a QA Tester, soo most of my career I just pointed out mistakes to people soo don't be discouraged)

  • Jumping felt really good
  • enemies falling from the platforms above are a great addition to the difficulty level
  • Jumping off enemies is a nice addition, maybe add some coins to places where you can only go via jumping on the enemy head in the right time?

And overall that's a nice game :)

Hi, I've just released my mini game in which you play Snake but in reverse!

It means you will loose parts of your Snake, and need to avoid them as they become obstacles!

Here's the link, hope you enjoy it

https://lushy.itch.io/reverse-snake

I would like to play it but unfortunatelly there some very weird graphic glitches which not let me to see anything