First, lots of good with these last two updates! Your hard work is shining through. I've noticed a LOT that has been fixed. Endless loops that force the player to exit and reload are getting buttoned up. Quests that can be completed that were once stuck because of progress bar issues. Broken menu items. The Kun games now work, which are nice. I'm impressed by what you're able to pull together on such a tight budget.
A few bugs that slipped through the cracks, that I've noticed:
Mira's avatar in the Giggles 4 Money game is frozen/locked, no sound file plays, and the bunny girls tickling her are off center over to Mira's right/the player's left.
On the mission to rescue soldiers from the forest and fight the vampiress a second time (I forget the name of the quest), if you rescue any more soldiers after the first half of the quest is fulfilled (due to enemies respawning when entering an area) you have as many Valadrya soldier sprites following your party for the rest of the game as you rescue.
The "Replay Cutscene" and "Fight" menu options with the Ticklebot in the Thermal Pond are switched such that when you select "Replay Cutscene" it take you to a fight and vice versa.
While fighting Genna for the first time your party mysteriously disappears, I note that you can still get them back at a camp site, which is good, but a notification of some kind might be helpful.
Other than that, I notice a lot of things were it looks like you wanted to include them in the game, but haven't gotten around to it.
The Shapeshifter demon (I forget her name), whom you still can't interact with at night, has two cutscenes: Nightmare 1 and Nightmare 3. Other than a mechanic to wake up in the middle of the night and talk to her, I wonder what Nightmare 2 was supposed to be? Since it was mentioned that she's a shapeshifter who can look like anyone on command, I can't help but feel that there's a lot more here that you wanted to include that's not finished yet.
The fortune teller has a night tease scene, which, correct me if I'm wrong, is also tied to a "wake up in the middle of the night" mechanic that you meant to include in the game? I notice when sleeping in one of her camps that her feet are sticking out of the tent, and knowing what the game is about couldn't help but wondering when we'd be able to get at her.
Mira has several dungeon torture cutscenes, and it seems like you originally meant for us to find her in one of these situations randomly? I didn't notice any of them during the playthrough, so I'm curious about that.
Captain Amelia, I get the feeling, is going to be a future update in regards to her bedroom scene with Anne.
There was a whole "above the clouds" map in a previous version of the game that didn't have anything to do in the map, but I can't find it. I take it you decided to scrap it?
Anyway, there is probably more I hadn't noticed. Once you've ironed out the bugs, I look forward to the parts you add on. It feels like you're so close to getting this finished!