when will be next update?
lunkan
Recent community posts
A game with a lot of potential and a very pleasing visual style. Overall, I completed the demo 100%, with all items upgraded to level 7.
A shop where players can buy potions would be a useful addition. Right now, the most effective way to get potions is to go back to Stage 1, repeatedly click each boss, kill them in one hit, and collect the potion rewards. It feels a bit repetitive.
I would also like to see stronger potion types, such as temporary buffs that increase health, attack speed, or overall damage for 10–20 seconds.
It might also be worth adding some form of character customization or appearance changes. Another option would be to expand the character upgrade tree to provide more progression choices.
You could also consider implementing spells/magic abilities or even introducing different character classes, which would add more variety and replayability to the game.
The game is very interesting and addictive. When can we expect the official release on Steam?
Suggestions to consider:
- It would be very helpful to have information on what resources can be obtained on a given map.
- Each map shows the best time, and it might be worth considering bonuses for clearing the map within that time. Something like gold, silver, and bronze cups. The reward could be, for example, a resource multiplier.
- In the skill tree, it would be good to better mark which skills are currently available for purchase, as it's a bit hard to see.
- It would be nice to add better indication in the skill tree for which skills are already fully upgraded.
Issues:
- I noticed three times that units stop and do nothing.
There is an inconsistency in the stated odds. A chance of 1:100,000 is misleading because a player may expect that after 100,000 attempts they should receive one shard. In reality, due to randomness, the number of attempts required can reach 200,000 or more, and even then obtaining a shard is not guaranteed.
I think i found some bugs:
- peons jump of the edge - i dont know why
- training center is training only to level 2
- industry can be upgrade only to level 4 even its showing option to upgrade to level 5
- peons running without any sense - why they dont not collect closest garbage?
- buldoger is falling from the map at the beginning
Good game with potential. I suggest that the description of books include a description with the required amount of mana, not just the level. Currently, the amount of required mana can only be checked after equipping the book and checking your statistics. The generated maps should be a bit smaller because walking takes much more time than fighting. In your own inventory, it would be nice if you could sort items by type, just like in a supermarket.


